materialPath: F:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_first\pl_first_001.vmf
Patching WVT material: maps/pl_first_001/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/pl_first_001/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_first\pl_first_001.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (60371 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 426 texinfos to 262
Reduced 21 texdatas to 19 (580 bytes to 537)
Writing F:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_first\pl_first_001.bsp
Wrote ZIP buffer, estimated size 946, actual size 732
1 second elapsed
4 threads
reading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_first\pl_first_001.bsp
reading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_first\pl_first_001.prt
302 portalclusters
741 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 2384 visible clusters (4.53%)
Total clusters visible: 52592
Average clusters visible: 174
Building PAS...
Average clusters audible: 297
visdatasize:25673 compressed from 24160
writing f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_first\pl_first_001.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_first\pl_first_001.bsp
1605 faces
1612853 square feet [232250864.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1605 patches before subdivision
86801 patches after subdivision
12 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6164303, max 540
transfer lists: 47.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(33770, 21854, 21919)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4807, 1567, 1494)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(877, 135, 121)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(179, 13, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(39, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0913 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 165/8192 1980/98304 ( 2.0%)
brushsides 1000/65536 8000/524288 ( 1.5%)
planes 490/65536 9800/1310720 ( 0.7%)
vertexes 2179/65536 26148/786432 ( 3.3%)
nodes 839/65536 26848/2097152 ( 1.3%)
texinfos 262/12288 18864/884736 ( 2.1%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1605/65536 89880/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
leaves 856/65536 27392/2097152 ( 1.3%)
leaffaces 1802/65536 3604/131072 ( 2.7%)
leafbrushes 519/65536 1038/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9268/512000 37072/2048000 ( 1.8%)
edges 5041/256000 20164/1024000 ( 2.0%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 104/32768 1040/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1416/65536 2832/131072 ( 2.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2418864/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 25673/16777216 ( 0.2%)
entdata [variable] 27142/393216 ( 6.9%)
LDR ambient table 856/65536 3424/262144 ( 1.3%)
HDR ambient table 856/65536 3424/262144 ( 1.3%)
LDR leaf ambient 4247/65536 118916/1835008 ( 6.5%)
HDR leaf ambient 856/65536 23968/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4682 ( 0.0%)
pakfile [variable] 732/0 ( 0.0%)
physics [variable] 60371/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4052
Writing f:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_first\pl_first_001.bsp
32 seconds elapsed