Heatmaps

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
The overview imager's been off for a few weeks - added the following maps tonight:

Code:
arena_donald_a1b
arena_donald_a2
arena_donald_a3
arena_goldtooth_b2a
arena_goldtooth_b3
arena_uplift_a4b
cp_2000_b1
cp_3some_a16
cp_3some_a17
cp_3some_a21
cp_blorav_b4
cp_crabgrass_a1
cp_deciduous_a4a
cp_deciduous_a5a
cp_deciduous_a6
cp_escort_a1_fix2
cp_esker_a1
cp_geomance_b1
cp_grasslight_a6
cp_grasslight_a7
cp_hangar_a12
cp_hangar_a7
cp_ironside_a03
cp_ironside_a04
cp_laguna2_a1
cp_laguna2_a2
cp_mudwater_bc1
cp_orange_overture_a1
cp_pacman_wtf_b4
cp_pollution_a10a
cp_refinery_a8
cp_renderland_a7
cp_sally_a2
cp_sally_a3b
cp_silo_a1
cp_silo_a2
cp_snakewater
cp_stoneyridge_rc1
cp_tatry_a2
cp_tatry_a3b
cp_upland_rc4
cp_wetland_a1
ctf_chaos
ctf_coffeeville_a5
ctf_copperpit_a1
ctf_export_a5
ctf_greycomplex_a1
ctf_greycomplex_a1b
ctf_hush_a3
ctf_medieval_a0a
ctf_routegs_b1
ctf_vector_v1
escorttimer
koth_ascension_a3
koth_ascension_a4
koth_ascension_a5_lakeside_ripoff
koth_ascension_a5
koth_ascension_variant_a1
koth_canal_b3
koth_firstry_a1
koth_firstry_a2b
koth_grange_a6
koth_nikori_a1
koth_nikori_a3
koth_nikori_a4
koth_nikori_a5
koth_nikori_a7
koth_nikori_a8
koth_nikori_a9
koth_puxorb_a1
koth_ripley_a11
koth_ripley_a12
koth_ripley_a13
koth_ripley_a14
koth_ripley_a15
koth_ripley_a16
koth_rocktop_b1
koth_rocktop_b2
koth_sideslope_a5
koth_spoil_a10
koth_spoil_a9
pd_nucleus_a1
pd_nucleus_a2a
pd_watergate_a0
pd_watergate_a1
pd_watergate_a2
pd_watergate_a3
pd_watergate_a4
pd_watergate_a4b
pd_watergate_a5
pd_watergate_a5a
ph_maze_a4
ph_timbertown_a3
pl_bedwetter
pl_effigy_b2
pl_goldblum_a5
pl_goldblum_a7
pl_goldblum_a7a1
pl_goldrock_b10
pl_goldthorpe_b3
pl_inari_a13a
pl_inari_a14
pl_inari_a15
pl_inari_a16
pl_siege_a11
pl_sulphur_a3
plr_hightower_event
sd_hc_sciencelab_a2
tr_dustbowl
tr_target

Yup - that's 110 maps - I should probably automate it a little more than it is. :v
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
Geit FYI it still doesn't work with chrome OR internet explorer, I couldn't open it even on other computers.

qg8d.jpg



Certainly works on IE11 and Chrome 37 (though any version of chrome above 30 should work) - It's most likely a very unfortunate local configuration issue if you're experiencing the error on multiple computers.
 

xzzy

aa
Jan 30, 2010
815
531
It's always worked in Chrome for me too.

Just not right now because it seems like the website is inaccessible for some reason.
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
Out of interest, Geit, how does the sampling system work with the filters that limit the number of deaths to 5000? I ask because all symmetrical maps seem to display a team bias (one side has more killers than the other) when the filter is in place, which disappears when the whole census is included.

If you don't see what I'll mean, I'll stop being lazy and provide pictures.
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
Out of interest, Geit, how does the sampling system work with the filters that limit the number of deaths to 5000? I ask because all symmetrical maps seem to display a team bias (one side has more killers than the other) when the filter is in place, which disappears when the whole census is included.

If you don't see what I'll mean, I'll stop being lazy and provide pictures.


It's reverse chronological order, so the most recent 5000 kills (which is equivilent to about 2 hours of gameplay on a full server). Team Bias is likely down to one team doing slightly better, I'd imagine
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
That clears that up. Would it be possible to make it slightly more random, picking throughout the lifetime? Practically, it won't make much of a difference, but from an empirical point of view eliminating any bias is good. It could even reveal maps that are naturally one-sided despite their symmetricality through poor lighting, for example.
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
Wow. Please, don't stop working on that. For example, class filters would be a good start, as well as more maps.
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
Can confirm that it was Badwater and is now Dustbowl. Maybe this is a game and he's gonna put up increasingly difficult to recognise maps until we can't get it.