Starting a 'Full - Both' compile.
Starting compilation of cp_degrooooowtkeep
Valve Software - vbsp.exe (Mar 6 2018)
8 threads
materialPath: J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\cp_degrooooowtkeep\cp_degrooooowtkeep.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_degrooooowtkeep/nature/blendgroundtocobble001_wvt_patch
Patching WVT material: maps/cp_degrooooowtkeep/nature/blendgroundtograss008_wvt_patch
Patching WVT material: maps/cp_degrooooowtkeep/nature/blendrockgroundwallforest003_wvt_patch
Patching WVT material: maps/cp_degrooooowtkeep/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/cp_degrooooowtkeep/nature/blendgroundtograss008_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2120 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\cp_degrooooowtkeep\cp_degrooooowtkeep.prt...Building visibility clusters...
done (1)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1179894 bytes)
Static prop models/props_2fort/window005.mdl outside the map (1241.00, 1792.00, 568.00)
Static prop models/props_medieval/medieval_tall_window.mdl outside the map (1224.00, 1640.00, 400.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/props_medieval/capflag/bannerflag.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/props_medieval/capflag/bannerflag.mdl"!
10
Compacting texture/material tables...
Reduced 6180 texinfos to 4219
Reduced 61 texdatas to 54 (1701 bytes to 1327)
Writing J:\programs\files\Steam\steamapps\common\Team Fortress 2\tf\maps\custom\cp_degrooooowtkeep\cp_degrooooowtkeep.bsp
Wrote ZIP buffer, estimated size 4135, actual size 3251
11 seconds elapsed
Valve Software - vvis.exe (Mar 6 2018)
8 threads
reading j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\cp_degrooooowtkeep\cp_degrooooowtkeep.bsp
reading j:\programs\files\steam\steamapps\common\team fortress 2\tf\maps\custom\cp_degrooooowtkeep\cp_degrooooowtkeep.prt
2264 portalclusters
9487 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
PortalFlow: 0...1...2...