Feedback time.
Still looks unnatural. Goes for both sides. Put a steal beam between the two textures to make the transition seamless.
Steal beam missing, since it goes around the other side you'd think that there should be one here too. Same goes for the RED side.
Weird texture alignment on the bridge connecting second to garden.
I recon that hole has been made for optimization things, but it can be seen by rocket jumping. Also, the building on the right of that hole can't be seen from the inside. Minor thing, but still a thing. Goes for both RED and BLU's side.
I can see behind the lamp since it doesn't have a texture. I think hanging lamps would work better anyways. Goes for both sides of the map.
Unnatural lighting on the fence. Too dark.
Still an obvious ghost light. Put a prop there (as well on RED's side but don't illuminate that one). Now that I come to think of it, is that light really necessary? Other parts of the same building look fine without additional lighting.
Weirdly lit door prop is weirdly lit. It should be in full lighting yet it isn't.