I found your paths extremely convoluted and very frustrating to maneuver around.
I agree with the paths, especially nearing the icecave, are sometimes quite same-ish and confusing. However, complaining about a clusterfuck on 32-man is something else.
Your CPs are well hidden and is difficult to even locate. This is not alleviated by the fact that you are a minimalist with signs here.
We also found B to be incredibly difficult to attack. Usually, CPs are elevated. But in your case, sinking it into the ground creates a haphazard clusterfuck when it becomes a hotspot.
Players were confused about which waters were safe or were a death-pit. If you could lower the water level for the deadly ones, it should be clear which one is OK.
Needs some serious reworking, but I look forward to testing it again once you have attempted fixing some of these issues we had. It is B1, after all.
I really didn't expect this kind of feedback from such a talented mapper like you.
How can someone's feedback on a map be "wrong?" That's ridiculous. I mean, if Icarus was frustrated he was frustrated. You can't be like, "NO! You actually had a wonderful time! You're wrong!!!"
I didn't say he was wrong, why do you quote something I didn't write?
I'm just saying that the kind of feedback he gave me was not something I expected from someone who generally makes good maps and understand the gameplay mechanics.
When I put "wrong" in quotes it was more like finger quotes than an actual quotation. But what else could you possibly mean by "this kind of feedback"?
I'm just saying: it doesn't matter if you expected someone to have those problems with the map or not - feedback is feedback. You can argue against the feedback to try and prove there aren't any problems, but it's not going to improve the map at all.
Gonna be playing it tonight, Fridays are always packed so we'll have close to 40 people being introduced to this sweet map. Msg me if you want some more STV's