gd_summer b4a

Quite warm for winter, Eh?

  1. PigPig

    PigPig L1: Registered

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    gd_summer - Quite warm for winter, Eh?

    ~Created for the minor Guardian Dynamica
    Map by: pigpig xD!!!1!
    Missions by: FlipFTW

    Jump pad particle by: Yrr (used for consistency)

    Missions:
    adv Wretched Winter tide by FlipFTW
    exp Chaotic Christmas by FlipFTW
    exp Coaltown Caper by Valve (Edited exp coaltown)

    Introducing:

    HOGS!
    no not pogs
    Holographic dispensers:
    Heals at the rate of a level 1 dispenser from afar, 2 dispensers up close, Gives players ammo.

    While a robot is inside the indicated circle, the hog will take 1 point of damage (with a maximum of 10 health).
    On destruction, stuns all robots in the vicinity.
    Hogs are restored on round complete.


    Teleportals:

    To stay in the fight, Teleportals!
    Deactivates when point A is captured.

    Stun-Gates:
    Situated near the end of the map.
    Only triggers on giant bots / bosses.

    Upon activation for 5 seconds, all robots passing through the gate are stunned for 15 seconds.
    Stun-Gates are restored on round complete.



    Why all the gimmicks?
    The goal is to try to make more class combinations viable. Taking the weight off of the Engineer's shoulders can open the door for more dynamic class combinations. However, the Engineer is still viable for retaking otherwise lost areas. Flip and I playtested extensively, trying different combinations of bots and player lineups to ensure a balanced play experience (with some obvious exceptions).

    Will make a more in-depth showcase at a later date.
    For now:
    Enjoy!!




     
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  2. Yrr

    aa Yrr An Actual Deer

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    yo this looks sick
     
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  3. PigPig

    PigPig L1: Registered

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    Removed Scout minicrits
    Mad milk now applies jarate to victims
    Fixed lighting inconsistencies
    Made Stun-gate beams less shiny
    HOGs now change color based on how much damage they have taken
    Added loading screen menu photos and motd readme
    Fixed some textures

    Wave changes:
    Fixed coaltown exp
    Made giant bosses stronger

    Read the rest of this update entry...
     
  4. PigPig

    PigPig L1: Registered

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  5. PigPig

    PigPig L1: Registered

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    Fixed destroyed hogs applying stun condition to red team

    Chaotic Christmas:
    Made rocket heavy's do more damage
    Made all giants overall stronger
    Replaced all krits medics with quickfix medics
    Removed crits from shotgun heavys on wave 5
    Increased difficulty overall

    Read the rest of this update entry...
     
  6. PigPig

    PigPig L1: Registered

    Messages:
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