gd_summer

gd_summer b4a

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gd_summer b4a

Quite warm for winter, Eh?

~Created for the minor Guardian Dynamica
Map by: pigpig xD!!!1!
Missions by: FlipFTW

Jump pad particle by: Yrr (used for consistency)

Missions:
adv Wretched Winter tide by FlipFTW
exp Chaotic Christmas by FlipFTW
exp Coaltown Caper by Valve (Edited exp coaltown)
hell Midsummer Madness by FlipFTW

Introducing:

hog_title.png
hogs_card.png
Holographic dispensers (HOGS):
Heals at the rate of a level 1 dispenser from afar, 2 dispensers up close, Gives players ammo.

While a robot is inside the indicated circle, the hog will take 1 point of damage (with a maximum of 10 health).
On destruction, stuns all robots in the vicinity.
Hogs are restored on round complete.
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teleport_title.png
teleport_card.png
To stay in the fight, Teleportals!
Deactivates when point A is captured.
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stun_gates.png
stungates_card.png
Situated near the end of the map.
Only triggers on giant bots / bosses.

Upon activation for 5 seconds, all robots passing through the gate are stunned for 15 seconds.
Stun-Gates are restored on round complete.
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Why all the gimmicks?
The goal is to try to make more class combinations viable. Taking the weight off of the Engineer's shoulders can open the door for more dynamic class combinations. However, the Engineer is still viable for retaking otherwise lost areas. Flip and I playtested extensively, trying different combinations of bots and player lineups to ensure a balanced play experience (with some obvious exceptions).


Enjoy!!

For anyone interested in gd_summer. Read about its development!
This document is more focused on the gimmicks and wave design than the level design. But Hey, if you have time to kill. Give it a read!


Author
PigPig
Downloads
1,130
Views
1,130
First release
Last update
Category
Guardian
Rating
5.00 star(s) 3 ratings

More downloads from PigPig

Latest updates

  1. Fine tuning

    Added mvm_gd_summer_b4_hell_Midsummer_Madness Slight buffs and debuffs to all bots based off feedback
  2. Beta 4

    Fixed destroyed hogs applying stun condition to red team Chaotic Christmas: Made rocket heavy's do more damage Made all giants overall stronger Replaced all krits medics with quickfix medics Removed crits from shotgun heavys on wave 5 Increased...
  3. Beta 3

    Fixed some HOGs not displaying damage correctly Fixed clipping on a pipe near robot spawn Added env_sun Smoothed sun spread angle

Latest reviews

I played this a while ago with a friend, "Guardian" 2 players and all. It was a fun spinoff mode, and the map has a lot of thought and effort put into it for just 2 players. Looks great, plays well, overall expertly put together for an otherwise niche mode.
... Dude. So much skill is needed to make things liek these! Super good! Will credit you and add this to my server!
Creative Dynamic Mechanics as well as stunning graphical design.
PigPig
PigPig
I don't know this man! I swear!