- Apr 27, 2015
- 104
- 155
gd_summer - Quite warm for winter, Eh?
~Created for the minor Guardian Dynamica
Map by: pigpig xD!!!1!
Missions by: FlipFTW
Jump pad particle by: Yrr (used for consistency)
Missions:
• adv Wretched Winter tide by FlipFTW
• exp Chaotic Christmas by FlipFTW
• exp Coaltown Caper by Valve (Edited exp coaltown)
Introducing:
• HOGS!
no not pogs
Holographic dispensers:
Heals at the rate of a level 1 dispenser from afar, 2 dispensers up close, Gives players ammo.
While a robot is inside the indicated circle, the hog will take 1 point of damage (with a maximum of 10 health).
On destruction, stuns all robots in the vicinity.
Hogs are restored on round complete.
• Teleportals:
To stay in the fight, Teleportals!
Deactivates when point A is captured.
• Stun-Gates:
Situated near the end of the map.
Only triggers on giant bots / bosses.
Upon activation for 5 seconds, all robots passing through the gate are stunned for 15 seconds.
Stun-Gates are restored on round complete.
Why all the gimmicks?
The goal is to try to make more class combinations viable. Taking the weight off of the Engineer's shoulders can open the door for more dynamic class combinations. However, the Engineer is still viable for retaking otherwise lost areas. Flip and I playtested extensively, trying different combinations of bots and player lineups to ensure a balanced play experience (with some obvious exceptions).
Will make a more in-depth showcase at a later date.
For now:
Enjoy!!
~Created for the minor Guardian Dynamica
Map by: pigpig xD!!!1!
Missions by: FlipFTW
Jump pad particle by: Yrr (used for consistency)
Missions:
• adv Wretched Winter tide by FlipFTW
• exp Chaotic Christmas by FlipFTW
• exp Coaltown Caper by Valve (Edited exp coaltown)
Introducing:
• HOGS!
no not pogs
Holographic dispensers:
Heals at the rate of a level 1 dispenser from afar, 2 dispensers up close, Gives players ammo.
While a robot is inside the indicated circle, the hog will take 1 point of damage (with a maximum of 10 health).
On destruction, stuns all robots in the vicinity.
Hogs are restored on round complete.
• Teleportals:
To stay in the fight, Teleportals!
Deactivates when point A is captured.
• Stun-Gates:
Situated near the end of the map.
Only triggers on giant bots / bosses.
Upon activation for 5 seconds, all robots passing through the gate are stunned for 15 seconds.
Stun-Gates are restored on round complete.
Why all the gimmicks?
The goal is to try to make more class combinations viable. Taking the weight off of the Engineer's shoulders can open the door for more dynamic class combinations. However, the Engineer is still viable for retaking otherwise lost areas. Flip and I playtested extensively, trying different combinations of bots and player lineups to ensure a balanced play experience (with some obvious exceptions).
Will make a more in-depth showcase at a later date.
For now:
Enjoy!!