my random thoughts as I was playing
- new cp2 is better than the previous one
- the right path for blue near final cap (stage2?) is is so vulnerable, especially for blue medics/blue teles. I know it's one of the best paths so it SHOULD be vulnerable, but it could use some better cover, or a cubby to hide in for medics/teles/protection from aerial soldiers. We had a uber die twice there
-the middle path is also difficult for medic to build uber. A rocket jumping soldier/demo can fly right overhead and target the medic/tele (or keep the high ground.) again, maybe it could benefit from a safe inlet in the side of the cliff, or a small structure to hide in (with overhead proection).
-layout seems to favor blue largely near the cap. I guess the distance of walking times, and respawn times balances it out.
- it would be nice to have an engi setup area that wasn't on the ground. like a more dynamic area on the right path (from red perspective), instead of just stairs up, and a straight away. maybe an actual structure there could be interesting.
anyways those are my thoughts. I still haven't tried the rest of the map yet! you seem to always be testing that one stage.