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PL Frostport A5

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  1. Skittelz Pie

    Skittelz Pie L6: Sharp Member

    Messages:
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    Positive Ratings:
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    Snowfall - Payload Map Remake

    God this was delayed a ton.
    Snowfall is a complete remake off of my latest failure, Snowforest.

    Snowfall is a Single Stage Payload map w/ no gimmicks.
    Now I have to go fix that spectator camera put on any.
    Can't wait for feedback!
    Also can't wait for actual feedback!
     
    Last edited: Dec 2, 2017
  2. Skittelz Pie

    Skittelz Pie L6: Sharp Member

    Messages:
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  3. Kobolite

    Kobolite L7: Fancy Member

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  4. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    Last edited: Dec 2, 2017
  5. YOYOYO

    YOYOYO L6: Sharp Member

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    snowfell would be amazing and original; extreme change to the previous, pls do.
     
  6. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    Gameplay wise, I want some feedback. I don't want this map to end out like my other steaming pile of cancelled maps.
     
  7. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
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    Is "Snowwoods" taken? If not, that might be a good map name!
     
    • Thanks Thanks x 1
  8. Skittelz Pie

    Skittelz Pie L6: Sharp Member

    Messages:
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    i'm planning for this to be a dock themed map, like the original. i wouldn't prefer that since it suggests a more snowy-forest theme. shrimptown is a good candidate imo, i'll probably choose that. otherwise, i'm open for suggestions, and gameplay feedback.
     
  9. Skittelz Pie

    Skittelz Pie L6: Sharp Member

    Messages:
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    Positive Ratings:
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    READ IN ORDER, OR DON'T

    -adjusted flank to last
    -shortened upper balcony at 2nd to last point
    -adjusted the same corridor
    -accidentally detailed the new stuff
    -replaced hydro barriers with rocks (big ones)
    -replaced small door with door to small tunnel
    -shortened slightly upper area near flank to 1st
    -accidentally detailed barrier near flank spawn door
    -adjusted rock near barrier ^
    -shortened ramp to A (not the one w/ payload tracks)
    -moved point B decal to rocks (now a prop)
    -removed output to lock other red spawn door
    -added broken ice things in hazard
    -added platforms by last, engineers cannot build there
    -made last a lot more tighter, removes many sightlines
    -made middle flank a hiding place
    -added alternate entryway to building near 1st
    -closed window to extreme sightline
    -crap i keep detailing things
    -added cover around 1st
    -added spy/scout jumps, i might remove some later
    -detailed that blank space at blu's 2nd spawn (copied from snowforest & detail map)
    -generously func_detailed accidentally detailed things (thank me or not)
    -minor bug fixes

    detailing is not terribly bad in alpha, it's just that if you'd have to delete that part you detailed, it would be depressing because you put in your hard work just to delete it all.

    also the dock is coming soon just wait for beta.

    i never playtested a1, but i wanted to make a2 because 1. i was bored and 2. a1 needed major improvements. but mostly 3. to detail accidentally

    Read the rest of this update entry...
     
  10. Skittelz Pie

    Skittelz Pie L6: Sharp Member

    Messages:
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    -more cover around 1st
    -another door to hiding spot
    -blocked sightline from ramp to up area after 2nd
    -created rollforward zones
    -adjusted red spawns, added 1 more, is disabled when 2nd is captured. located near 3rd
    -equalized amount of team spawns

    Read the rest of this update entry...
     
  11. Another Bad Pun

    Server Staff Another Bad Pun bap

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    did you not change the mapname
     
  12. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    do i just rename the bsp
     
  13. Another Bad Pun

    Server Staff Another Bad Pun bap

    Messages:
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    You compile the map with a different name of your choosing

    It's nothing too complicated
     
  14. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    ughhhhhhhhhhhhhhhhhhhhh ok i have to wait like an hour now
     
  15. Skittelz Pie

    Skittelz Pie L6: Sharp Member

    Messages:
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  16. phi

    aa phi For Whom The Sorrows Sing

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    Please remember to compile lighting for both LDR and HDR. The map was fullbright for people playing with only LDR.
     
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  17. Skittelz Pie

    Skittelz Pie L6: Sharp Member

    Messages:
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  18. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    Since we didn't go past 2nd point, nothing was changed after the 2nd point. I hate those doors.

    - Fixed blu forward spawn doors
    - Tried to make 1st less open
    - Added minor blu forward after 1st is capped
    - A R R O W S
    - i forgot the rest

    Read the rest of this update entry...
     
  19. Skittelz Pie

    Skittelz Pie L6: Sharp Member

    Messages:
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    is it weird that i wanted to make sniper the worst class on this map

    but in testing he would be the most powerful class
     
    Last edited: Jan 8, 2018