Forklift

KotH Forklift b4

Lain

lobotomy success story
aa
Jan 8, 2015
723
757
Looking really good, but the sightlines across might be a little brutal. On Viaduct/Asheville/Ramjam they're really closed up, and at least one entrance isn't visible from each sightline.
 
Sep 19, 2010
475
499
I'm going to blame @Crash. He told me to use CompilePal. Let's look over the fact that I probably used it incorrectly. Thanks for letting me know. Should have a new version up soon.

Edit: New version is up!
 
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Crash

func_nerd
aa
Mar 1, 2010
3,348
5,522
Use VIDE man, and then sv_pure 2 to check, works everytime
VIDE misses quite a bit that CompilePal catches, actually.

I'm going to blame @Crash. He told me to use CompilePal. Let's look over the fact that I probably used it incorrectly. Thanks for letting me know. Should have a new version up soon.

Edit: New version is up!

Oh yeah I suppose I should've mentioned you have to tell it to pack?
 
Sep 19, 2010
475
499
Had a couple members of TFCrew's 6s team take a look at the map to provide feedback from a competitive point of view. Was pretty insightful and gave me some good ideas. Hopefully it'll play out ok.

  • Moved midpoint below bridge

  • Raised small buildings near mid

  • Raised door height on side routes

  • Removed middle route wall to prevent strong forward hold

  • Added ramp near spawn area

  • Removed building on left and replaced with open, raised area

  • Made windows in upper route bigger

Read the rest of this update entry...
 

Mess About

L7: Fancy Member
Jan 16, 2017
413
178
hello, i got some feedbacks
You might wanna disable shadow on these spawn doors, cause they look pretty weird
xDNNhP0.jpg


This spot seem like the perfect place for hiding and spawncamping, rather than the opposite
RuiYT9m.jpg


This non solid prop, even though not really a problem
zb9Xyem.jpg


You can stand on here, it would be very hard to push through the door because of rocket spam from this angle and the enemy can't fight back (awkward angle + teammate spam also)
lS8dwMc.jpg


Another hiding spot, you should clip this, just put some construction props in it
skTgFUa.jpg


This holding spot seem OP, you got both door and the health/ammo packs
69jPL0t.jpg


You should add a door to block the sightlines
iTRmoSM.jpg


I bet you got this alot, but Sniper sightlines
XNVhZjt.jpg


But the worst thing is, the CP is on the low ground, and the 24s captime doesn't help
(Weird that those comp guys suggest you this) but I don't want to turn into dead meat just because i'm capping the point
Iy4YEGk.jpg


Also seem like there's no health/ammo pack on mid. I know it was to force the controlling team to back up, but completely cut off the supply is not a good thing, on koth_viaduct_pro there're like 3 packs of ammo (2 small, 1 medium) and a small healthkit on mid
 
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