Thank you to everyone who tested in the most recent test and the late night test on the 72 hour weekend! It was fun testing everyone's map and to give geyser a shot on a full server with a bunch of what felt like crammed fixes through A3 and A4.
I'm working towards A5 currently which should be out by the last week of march and will include some major additions.
Jukebox has been busy on finalizing the T-Rex head, right out of the first gates of blue (pictures below). Below is his latest work (I'm excited, for this):
Early pics of the T-Rex Rib-cage - Jukebox's WIP (there will be multiple variations of this eventually, with split ribs, single ribs, one side of the rib cage, etc.):
Comparison screen below, white brushes are placeholders of the dino-skull above and eventual rib-cage bones he is also creating. I still think my brushes are kind of better
:
Below is a list of identified issues coming as fixes in A5:
- Red spawn door also parented
- Add door (opens after first point caps) to right flank route to prevent red players (Scouts mostly had this problem) from jumping in there and getting stuck
Bigger additions coming in A5:
- Some optimizations to first stage
- (1-1) Some changes to the first area to enable red in the main building with health pack changes
- (2-1) Health pack changes and locations/revisiting some of the "prime" engi placements
- Fixing geysers particles and enabling ability to push players up (still can't seem to figure this out)
- Adding alpha of stage 2 (final stage), which will include 3 points and some cool additional geyser/dinosaur-bone gameplay features. Below is a sneak peak of some of the initial stages of boxing out stage 2 (I've got a long way to go):
Point 2-2:
Point 2-2 coming into the final 2-3 point.