Extinction

PL Extinction A8

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Jukebox

L2: Junior Member
Feb 21, 2014
61
147
Dinosaur bone prop news!

Update to my excuses_A5 from the past few months:

-living on a couch over summer during an internship
-homeless for a week
-no power/Internet because company thought I lived in Canada
-sasquatch

Actual current state of things is that the base models are finished. Currently making different versions of ribcage for the different shapes needed in the map and increasing/reducing polycount where needed, LoDs, working on UV/texture efficiency across models, attempting to wrestle with physics models, and touching up textures.

Here's the only new image I have on my phone:

5b078d8d3c.png
 

heyyou

L4: Comfortable Member
Aug 19, 2009
163
104
heyyou updated Extinction with a new update entry:

Officially Extiction A1

The map has been updated after 7 years to a 4 pt pl map. Now includes most geyser and finished dino bone assets.

Thanks to Jukebox for the great work on the dinosaur bones and geyser prop assets. Thanks to Littleboots for the geyser particles.
Looking for feedback on gameplay at this point for all four stages. Thanks for the feedback.

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heyyou

L4: Comfortable Member
Aug 19, 2009
163
104
heyyou updated Extinction with a new update entry:

Update to PL_Extinction_A2

Thanks to everyone who provided feedback and/or tested in the latest tests. Close to going into art pass/Beta after this version.

Updates to this version include:
- Sightlines reduced
- Geyser tech and timing have changed. Geyers are still random, but remain on for 3-4x longer and only remain off for a max of 15 seconds. One Geyers removed from D. Geysers no longer bounce/no lag issue. Improved clipping around geysers
- More health throughout C and D, slight changes to a few positions
-...

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heyyou

L4: Comfortable Member
Aug 19, 2009
163
104

heyyou

L4: Comfortable Member
Aug 19, 2009
163
104
heyyou updated Extinction with a new update entry:

pl_extinction_a5

-A change: cart path ~20 units shorter path
-B changes: B slightly narrower
-C changes: Changes to C buildings to better enable blue advance
-D changes: Added more room to D in length, removed geysers, added a building in place with two routes vs one, rib cage that cart passes through

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heyyou

L4: Comfortable Member
Aug 19, 2009
163
104
heyyou updated Extinction with a new update entry:

pl_extinction_a6

Version focused on fixing problems to C. Continued testing to finalize the last point. Updates to this version include:
- More room added to C going into the point. Sightlines removed by a new wall
- Two roll-back zones removed, +:15 after capping B
- New location for Blue forward spawn after capping C. Pictures included of this change
- New overhang favoring blue for capping
- More room added going into D

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heyyou

L4: Comfortable Member
Aug 19, 2009
163
104
heyyou updated Extinction with a new update entry:

pl_extinction_a7

Updates to A7 include
- Improved optimization throughout the map
- Back route from D to C removed
- Upper route from A to B slightly reworked
- Blue final forward spawn slightly reworked to help with confusion going the wrong direction
- Art pass started on A
- Small changes to D to allow for more space in tight areas
- Health and Ammo changed in a couple of places to improve gameplay

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heyyou

L4: Comfortable Member
Aug 19, 2009
163
104
heyyou updated Extinction with a new update entry:

pl_extinction_A8

Updates include:
- Geysers now extinguish players
- The first area has more art pass added. Includes changes to help alleviate bottleneck corner after the first point
- Few clipping fixes
- Small changes around point C to enable better sentry placements but also allow blue to advance after C is capped
- Small changes to point D to enable better sentry placements. The back path now only one way for Red

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