Extinction

PL Extinction RC3

Jukebox

L2: Junior Member
Feb 21, 2014
61
148
Dinosaur bone prop news!

Update to my excuses_A5 from the past few months:

-living on a couch over summer during an internship
-homeless for a week
-no power/Internet because company thought I lived in Canada
-sasquatch

Actual current state of things is that the base models are finished. Currently making different versions of ribcage for the different shapes needed in the map and increasing/reducing polycount where needed, LoDs, working on UV/texture efficiency across models, attempting to wrestle with physics models, and touching up textures.

Here's the only new image I have on my phone:

5b078d8d3c.png
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
heyyou updated Extinction with a new update entry:

Officially Extiction A1

The map has been updated after 7 years to a 4 pt pl map. Now includes most geyser and finished dino bone assets.

Thanks to Jukebox for the great work on the dinosaur bones and geyser prop assets. Thanks to Littleboots for the geyser particles.
Looking for feedback on gameplay at this point for all four stages. Thanks for the feedback.

Read the rest of this update entry...
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
heyyou updated Extinction with a new update entry:

Update to PL_Extinction_A2

Thanks to everyone who provided feedback and/or tested in the latest tests. Close to going into art pass/Beta after this version.

Updates to this version include:
- Sightlines reduced
- Geyser tech and timing have changed. Geyers are still random, but remain on for 3-4x longer and only remain off for a max of 15 seconds. One Geyers removed from D. Geysers no longer bounce/no lag issue. Improved clipping around geysers
- More health throughout C and D, slight changes to a few positions
-...

Read the rest of this update entry...
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
heyyou updated Extinction with a new update entry:

pl_extinction_a5

-A change: cart path ~20 units shorter path
-B changes: B slightly narrower
-C changes: Changes to C buildings to better enable blue advance
-D changes: Added more room to D in length, removed geysers, added a building in place with two routes vs one, rib cage that cart passes through

Read the rest of this update entry...
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
heyyou updated Extinction with a new update entry:

pl_extinction_a6

Version focused on fixing problems to C. Continued testing to finalize the last point. Updates to this version include:
- More room added to C going into the point. Sightlines removed by a new wall
- Two roll-back zones removed, +:15 after capping B
- New location for Blue forward spawn after capping C. Pictures included of this change
- New overhang favoring blue for capping
- More room added going into D

Read the rest of this update entry...
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
heyyou updated Extinction with a new update entry:

pl_extinction_a7

Updates to A7 include
- Improved optimization throughout the map
- Back route from D to C removed
- Upper route from A to B slightly reworked
- Blue final forward spawn slightly reworked to help with confusion going the wrong direction
- Art pass started on A
- Small changes to D to allow for more space in tight areas
- Health and Ammo changed in a couple of places to improve gameplay

Read the rest of this update entry...
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
heyyou updated Extinction with a new update entry:

pl_extinction_A8

Updates include:
- Geysers now extinguish players
- The first area has more art pass added. Includes changes to help alleviate bottleneck corner after the first point
- Few clipping fixes
- Small changes around point C to enable better sentry placements but also allow blue to advance after C is capped
- Small changes to point D to enable better sentry placements. The back path now only one way for Red

Read the rest of this update entry...
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
image.png

We've expanded the team to welcome Nonhuman and Square to the project.

Nonhuman has replaced the current geyser particles to create a more realistic effect seen in the video below and is working on other particles that will be used in the map.

Square created the awesome concept art above that will be used to finish the detailing of the first stage as we build a few custom textures to fit this image.

New geyser test:
View: https://www.youtube.com/watch?v=S9GgUP5gmEU
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
heyyou updated Extinction with a new update entry:

pl_extinction_A9

Updates include:
- Detailing pass on First two blue spawns and point A area an skybox.
- New custom Geyser particles, new custom lava explosion on D when final point is capped
- Updates to custom Geyser rings, new custom bones
- Small changes to D and C to enable flow
- New custom textures and color pallet on floors, rock walls, and rocks

Read the rest of this update entry...
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
heyyou updated Extinction with a new update entry:

pl_extinction_10

Updates include:
- B now detailed (first pass)
- Issues from A9 test fixed (displacement issues, clipping, lighting)
- New lighting and 2d skybox. Updated env light, direction and 2d skybox
- Updated water to custom water to match geyers (credit Nonhuman)
- New overlays
- Changed geyser color slightly
- Red first spawn detailed and 2nd upper door and inner stairway added
- Improved optimization throughout map
- Red distance to A and B from first spawn point ~1 second further away, reduced...

Read the rest of this update entry...
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
heyyou updated Extinction with a new update entry:

pl_extinction_a11

Update includes:
- Changes to C to help red hold better: increased Blue respawn time by 2 seconds for C, new gate added, that opens after C is capped, upper room expanded with new doorway for new sentry position, or point cover, addition health pack added upstairs, slightly more room added to C, added ~2 seconds additional for a scout to cap C
- New Elevated walkway added to D. Set of stairs added back in for back way to the point
- All of point D slightly lower than rest of map
- Env sun...

Read the rest of this update entry...
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
heyyou updated Extinction with a new update entry:

pl_extinction_a12

Update includes:
  • Spawn times ajusted for both teams around C and D
  • Another round of optimizations throughout map
  • outside path on D now longer to take
  • D area bigger by ~15%
  • D turned into displacements and partially detailed first pass
  • More parts of C detailed first pass
  • New bridge over rib cage on D
  • New building on D with slightly new flow in area
View: https://www.youtube.com/watch?v=_zuaPGZBO-g


Read the rest of this update entry...
 
Last edited:

zapo

L1: Registered
Dec 15, 2020
32
33
we added your map to our community mapcycle :)
And I have some group feedback too (v A12):
- conflicting: some people like "orange" color whereas others were complaining its too "cheetoos-colored"
- there's no distinguishing colors between walls and those hodoo rock things
- way too much visual clutter with all those pits spewing out particles
- the particles are a little too frothy
- steam geysers pushing people up are cool, hopefully they are logically placed, so allow spies to move around etc
- map has potential

demo from game should be available soon :)
 

heyyou

L4: Comfortable Member
Aug 19, 2009
194
125
heyyou updated Extinction with a new update entry:

pl_extinction_a13

Update includes:
  • Length to C from D for Reds spawn has been shortend by ~300 units
  • env and textures toned for a less viabriant shade of orange
  • some signs fixed, new sign added to direct red out of first spawn
  • lava particles changes, lava textures added to volcanos on D
  • kill zone updates
  • Area around last point tightened and new building to provide slightly more cover
  • updated lava particles, boom, geyser ring skins
  • Made uphill path on C speed from .6 to .5...

Read the rest of this update entry...