Hey, so, I looked at the contest entry that was just one closet. I believe TMP made it.
First thing I did was this:
I iz compact engineer
So as anyone whos anyone knows, i'm making an sfm showcase of each map, however some of you didn't add hdr (looking at you, Cubemap, Drsasha, Hqdefault, Johnraveneye, Killohurtz, Lamplanplem, Prettyboy, Taka, Tech, Alex) therefore it wont load in hammer
So, i'm asking permission from any of these users if I can recompile their maps with: Hdr, textureshadows, staticproppolys, staticproplighting.
Thanks in advance for all those who respond
So as anyone whos anyone knows, i'm making an sfm showcase of each map, however some of you didn't add hdr (looking at you, Cubemap, Drsasha, Hqdefault, Johnraveneye, Killohurtz, Lamplanplem, Prettyboy, Taka, Tech, Alex) therefore it wont load in hammer
So, i'm asking permission from any of these users if I can recompile their maps with: Hdr, textureshadows, staticproppolys, staticproplighting.
Thanks in advance for all those who respond
Yes you can. I didn't do it because VRAD became very unstable after it ran for more than 10 minutes (still have to figure out what's going on there) and the LDR compile alone (the standard lighting) took over 15 minutes so I didn't wanna risk having to compile again after 30 minutes of waiting for VRAD to suddenly quit calculating lighting for me. I believe I compiled with textureshadows and staticproppolys. Don't know about staticproplighting. Prepare for a pretty long compile time though, there are a lot of surfaces with the lowest lightmap grid possible (1) to get the sharpest shadows possible (FU blocky and blurry shadows. Nobody likes you).
But yeah, you can recompile the map. Once I've figured out why VRAD doesn't like me I'm going to expand the map greatly and add a whole lot more detail in here that simply wasn't possible within the 4096x4096 boundaries and compile it with HDR so SFM will accept it properly.
Oh and when you've compiled my map, mind uploading it to Dropbox and give me a link? I'd like to have the map with HDR but as I said I'm unable to compile with HDR right now due to VRAD barfing and saying F U M8 when I try to compile with HDR.
Are you using VBCT or the hammer compiler when doing LDR/HDR compiles?
Yes, but it seems the problem is already solved, which had nothing to do with VRAD at all. Somehow VBTC launched a second VRAD.exe when it neared the end of compiling with LDR so there were 2 VRAD.exe's running at the same time which then crashed them both. Reinstalling VBTC fixed that issue completely. I don't know what caused it in the first place but it's solved now.
So as anyone whos anyone knows, i'm making an sfm showcase of each map, however some of you didn't add hdr (looking at you, Cubemap, Drsasha, Hqdefault, Johnraveneye, Killohurtz, Lamplanplem, Prettyboy, Taka, Tech, Alex) therefore it wont load in hammer
So, i'm asking permission from any of these users if I can recompile their maps with: Hdr, textureshadows, staticproppolys, staticproplighting.
Thanks in advance for all those who respond
So as anyone whos anyone knows, i'm making an sfm showcase of each map, however some of you didn't add hdr (looking at you, Cubemap, Drsasha, Hqdefault, Johnraveneye, Killohurtz, Lamplanplem, Prettyboy, Taka, Tech, Alex) therefore it wont load in hammer
So, i'm asking permission from any of these users if I can recompile their maps with: Hdr, textureshadows, staticproppolys, staticproplighting.
Thanks in advance for all those who respond
So as anyone whos anyone knows, i'm making an sfm showcase of each map, however some of you didn't add hdr (looking at you, Cubemap, Drsasha, Hqdefault, Johnraveneye, Killohurtz, Lamplanplem, Prettyboy, Taka, Tech, Alex) therefore it wont load in hammer
So, i'm asking permission from any of these users if I can recompile their maps with: Hdr, textureshadows, staticproppolys, staticproplighting.
Thanks in advance for all those who respond
... but I checked off HDR...
Someone even complained about cubemaps not working on LDR
But if you insist:
http://forums.tf2maps.net/downloads.php?do=file&id=5970
If people get checkerboard textures for reflections you haven't made cubemaps for either HDR or LDR. If you compile with HDR you must build the corresponding cubemaps for it. To do this, simply build cubemaps with HDR turned off in the game for LDR cubemaps, disconnect form the map, enable HDR and then build them again after loading the map. After that disable HDR again (if it was disabled in the first place. If HDR is on by default inverse the progress. Turn off HDR for LDR cubemaps and then turn HDR back on again for HDR cubemaps). The console command for this is mat_hdr_enabled.
Here's a good wiki page from the VDC: https://developer.valvesoftware.com/wiki/HDR_Lighting_Basics
...
I'm afraid I have to say you're wrong on that one. Cubemaps only showed up as checkerboards when LDR was on.
But you're the expert I guess.
So as anyone whos anyone knows, i'm making an sfm showcase of each map, however some of you didn't add hdr (looking at you, Cubemap, Drsasha, Hqdefault, Johnraveneye, Killohurtz, Lamplanplem, Prettyboy, Taka, Tech, Alex) therefore it wont load in hammer
So, i'm asking permission from any of these users if I can recompile their maps with: Hdr, textureshadows, staticproppolys, staticproplighting.
There is also a bug with either Hammer or VBCT (or both) where some cubemaps will remain black, until you rip them out with PakRat (or VIDE if you're silly) and rebuild them.
why are people using VIDE silly?