Dauphin

Multi Stage Dauphin s2_a8b

this is the newest version and dates back to December, i just never uploaded it here

stage 3 is in the works:
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Thanks to kubeking for giving me some preliminary feedback on this version

Code:
Changelog

+waterfall
+health pack adjustments
+one way door moved to second level
+new doorway in flank
+new blue spawn exit
+miscellaneous changes

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Code:
id_dauphin_s2_a2 changelog:

+Announcer voicelines now working
+Initial intel spawnpoint moved
+C & D captimes raised
+Fixed exploit where you could shoot through the sides of the grate door
+Main route now closes off after C is captured
+Windows at D shifted to perpendicular wall
+More railings at D
+Blocked sightlines in areas
+Many pickup placement changes / adjustments
Hello, there's a second stage now!

Code:
Changelog:

+added stage 2
+added pizza
-removed stage 1 temporarily

A big thank you to everyone who supported me along the way.

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New dauphin!
-New route onto upper area at B
-New route to B area
-A has a ramp now
-Additional glass in A/B connector
-Pickup alterations
-Red spawn can now only be entered from the lower route unless you are a jump class, all classes can exit
-"Fixed" floating resupply locker
-Fixed overlays not displaying in certain areas
-New overlay under flag
-Cleaned up a lot of brushwork

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Hey! New version of dauphin! So many changes! I'm not going to list them though!
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Here's ad_dauphin_a5_s1. It's still single stage, sorry!
I'll add the changelog later.
Here's the new version of dauphin. It's going to be a pretty short lived version because there are some changes I need to make.
Stage 2 coming soon:
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