id_dauphin_s2_a2 changelog:
+Announcer voicelines now working
+Initial intel spawnpoint moved
+C & D captimes raised
+Fixed exploit where you could shoot through the sides of the grate door
+Main route now closes off after C is captured
+Windows at D shifted to perpendicular wall
+More railings at D
+Blocked sightlines in areas
+Many pickup placement changes / adjustments
New dauphin!
-New route onto upper area at B
-New route to B area
-A has a ramp now
-Additional glass in A/B connector
-Pickup alterations
-Red spawn can now only be entered from the lower route unless you are a jump class, all classes can exit
-"Fixed" floating resupply locker
-Fixed overlays not displaying in certain areas
-New overlay under flag
-Cleaned up a lot of brushwork