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  1. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    cp_unoverlook - Control Points Map

    A Dual Control Points map. Similar to one of my abandoned maps, cp_wood. (Download not here yet)

    Any ideas on how to improve? I need bigger plans.

    Pictures:
    [​IMG]
    [​IMG]
    [​IMG]
     
  2. The Siphon

    The Siphon L6: Sharp Member

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    • Agree Agree x 1
  3. Muddy

    Server Staff Muddy Muddy

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    I recommend not using the skybox texture alone to block off parts of your map, since the skybox makes rockets disappear and other projectiles bounce off. Put walls/fences there and you'll be golden.
     
  4. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    What's an unoverlook?
     
  5. Nicky

    aa Nicky Lets try something new!

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    I think your version numbers are a bit off. B1 means beta 1, which is usually after you have a decently solid design and layout, and your working on detailing. Instead, your map would probably be on version A1 (alpha 1). Unless your releasing a new version, then it would be a2. Here's a good tutorial of map iteration names:
    View: https://m.youtube.com/watch?v=m7YqJ4MyG7w
     
  6. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    Alright, i'll fix all these problems here. Unoverlook is something I will change, but for now it means (for me) that later, i should add some height.
     
  7. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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  8. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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  9. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    Video about this is incoming, new version incoming, Coming Back incoming, a lot is gonna be here and i'm gonna have to work my ass of to finish this project.
     
  10. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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  11. Viperi

    aa Viperi not actually a snek

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    Those sightlines are quite big in my opinion.
     
  12. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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  13. Viperi

    aa Viperi not actually a snek

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    Don't rush the map, make it actually fun to play in.
     
  14. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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  15. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    I'm using most prop_dynamics. Thanks for the advice. I should start thinking wise now!
     
  16. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    Redoing displacements is fun (boring) and it brings up your heart (breaks down your soul) and loving to do (kills your life) and makes things a lot easier (harder)
     
  17. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    This is what I mean.
    aaand I released a picture of B5.
     

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  18. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    In Beta 6, I'm trying to set it to Gorge style now. I feel dissapointed now because this could've been an alpha update.

    Alpha 6

    Moved BLU Spawn
    Added building route to 1st point
    (Basically made Gorge Style)

    Same with Beta 3

    Alpha 3

    Moved Red Spawn
    Redid 2nd
    Added Sniper Hangout Spot

    :)

    I hate when you age more you have a lot more logic (well in programs)
     
  19. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    IM DONE. Just download my WIP one, cp_scoundrel_b6. There's a reason to put everything into the trash. Unpacked, i'm lazy. This project is done.

    EDIT: Download the PACKED and REPACKED version!

    BTW The hydro lighting was way better (IMO)
     
    Last edited: Jun 20, 2016
  20. Viperi

    aa Viperi not actually a snek

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    Well it's not done if it's not packed. Broken maps are never added.
     
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