Copperhead

Discussion in 'Map Factory' started by owly-oop, Aug 19, 2009.

  1. owly-oop

    aa owly-oop im birb

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    I'm too lazy to update the OP after each update. The pictures in the OP are outdated

    Blah! So here is my dustbowl style a/d map. My goal is to make it bigger and more open than dustbowl. I don't know how it will play, so i await gameday. But first i gotta finish the map :p

    I was inspired by yukon's theme so it might look like it with a bit more green

    The pics above are just the raw layout of stage 1, no entities and some areas are unfinished


    Thank you void for making the SEXIEST. SKYBOX. EVER. (sorry sky_well_01)
     
    Last edited: Oct 31, 2009
  2. Waif

    Waif L7: Fancy Member

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    What happened to your contest entry?

    Anyway this map looks interestingly fun, seems to be a good use of height advantage and areas for each class to excel in.
    Looking forward to playing it.
     
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  3. owly-oop

    aa owly-oop im birb

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    Stage 2, capture point 1, raw brushwork done.

    Pics aren't the latest version, i cut down the sniper sightlines a bit

    [​IMG]
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    Last edited: Aug 23, 2009
  4. owly-oop

    aa owly-oop im birb

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    Stage 2 done. Going to start working on stage 3 tomorrow


    [​IMG]
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  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    You wouldn't happen to have contacted me for help on this map would you?

    I recently deleted a bunch of copperhead vmf's sitting on my desktop but i can't for the love of god remember who they belonged to.

    Otherwise.. there's another "copperhead" floating about this community somewhere. I don't recognise this layout, so i think there probably is. Unless its name got changed.
     
  6. ANova

    ANova L7: Fancy Member

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    Looks Good
     
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  7. owly-oop

    aa owly-oop im birb

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    Huh?

    I tried searching and i can't find a map named copperhead
     
  8. Void

    aa Void Local Man Unable To Map, Sources Say

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    enjoy your sky, mister supertoaster sir
     
  9. owly-oop

    aa owly-oop im birb

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    stage 3 cap 1. Made some changes after i took this pic

    [​IMG]
     
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  10. Zwiffle

    Zwiffle L6: Sharp Member

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    Judging from the pics the layout looks pretty impressive. The layout seems to be pretty well planned - the main problem I had with Dustbowl was that it became very spammy along the choke point in the last stage, with only one weak alternative route for disruption which resulted in long drawn out games of blind rockets. Opening it up is a right move in my opinion and the pics represent that overall. Keep up the good work.
     
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  11. owly-oop

    aa owly-oop im birb

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    Stage 3 layout done!

    Things to do for the map before A1:

    Skybox
    Playerclipping
    Entity work
    Spawns
    Doors
    Cubemaps

    Pics:

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    Last edited: Sep 7, 2009
  12. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Nah, you're ok. I went and checked the vmf and found it was Blade's old version of what he has now renamed to "deadwood". So yea, the names still free.

    Oh, and it's looking very tastey sir.
     
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  13. owly-oop

    aa owly-oop im birb

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    a1 released
     
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  14. pl

    pl L5: Dapper Member

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    That capture area looks awesome. Is that the first, or the last, because I can't actually tell..?
     
  15. BrokenTripod

    BrokenTripod L5: Dapper Member

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    So, on the stage with the orange vent:

    There's 2 main routes for Blu coming from Cp1, one which is on the lower level and one which goes up to a higher level (Which you then turn right to get to the vent area), and there's a ramp that connects these two paths. When you're coming from Cp1 and take the right route, that leads you to the vents, it's really really really really easy for a red to come up the ramp from the other route and that places them behind you (I'd be fine if they appeared in your peripheral vision, but behind is more than a little annoying).

    I'd suggest flipping the ramp 180 so that Blu can see who is using it, or even removing the ramp altogether.
     
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  16. owly-oop

    aa owly-oop im birb

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    Can you take a picture of the area you're trying to describe? i dunno what you're talking about :p
     
  17. BrokenTripod

    BrokenTripod L5: Dapper Member

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    Damn, I was hoping you would =P

    Will have to get one for you later, as I'm leaving now.
     
  18. owly-oop

    aa owly-oop im birb

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    Extremely simple.. and effortless change to stage 1. Keep it? yes or no

    [​IMG]

    Blocked off the door that let you see both paths. Hopefully this will reduce spam by not allowing red to shoot at both paths when they want

    Colored it a dif dev texture so you could tell where the doorway was
     
  19. owly-oop

    aa owly-oop im birb

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  20. The Political Gamer

    aa The Political Gamer

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