Copperhead

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
stage 3 cap 1. Made some changes after i took this pic

cp_supertoaster_stage30000.jpg

Can't wait to play pyro on this point! Maybe create some rails or barriers around the point (not around the whole point, but broken up, kinda like in nucleus) to keep air-blasting pyros from being too overpowered.
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,217

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
Looks a lot better!

I can't wait to test it more, as I had to leave halfway through the tests earlier.
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Hey I played for almost an entire round on defense. We got rolled on every point except for the last one, where we held them for at least 8 minutes before we had to go. It could have just been the team balance favored the attacking team, but the last point does seem like it requires a very strong push compared to the rest of the points. But I did have a lot of fun even though I didn't get to play a full round.
 

Bockagon

L3: Member
Jul 15, 2009
147
72
Fun map to play. Blue kind of steam-rolled their way through most of the time but that tends to happen on most maps of this style when the server is that empty. Though the very last point took significantly longer to capture than all the others.

also, I found some visible nodraw surfaces:
cp_copperhead_a2fix20000.jpg
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,217
Fun map to play. Blue kind of steam-rolled their way through most of the time but that tends to happen on most maps of this style when the server is that empty. Though the very last point took significantly longer to capture than all the others.

also, I found some visible nodraw surfaces:
cp_copperhead_a2fix20000.jpg


That's just skybox textures blocking those faces

Will worry about visible faces if they affect gameplay or when i'm detailing

I'm gonna submit this for saturday's gameday so hopefully i can get a better understanding of what needs changing
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
I liked the new 3-1 point and the changes to 3-2. I felt the 3-2 point felt more dynamic and should be a little harder to cap - it didn't happen that way because there were so few people, but I think on a fuller server it should be more difficult to capture. Theoretically.
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Played pretty damn well tonight - couldn't say how well it'll balance on a more full server. Really liked stage 3.

Couple of people said it already I'm sure, but just want to reiterate that arrows and cp overlays (A, B, etc.) would help - although the layout seemed good enough that I didn't get particularly lost even after first joining.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Spairoh moozak bro. :p

Spooky Swamp.

I love that music
But hate that hard level
Curse you haiku bugs
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Played nicely, but why does the water kill you?
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Gameday: It seemed whoever was on the the attacking team generally just pushed right on through except for a hiccup at 2-2 where a single sentry covers most of the ways in. They solved that with a rush of some DR spies.
 

Tinker

aa
Oct 30, 2008
672
334
Was fun, but yeah, it's too easy for BLU. Now, that may be because we don't know any good sentry spots yet, but still.

Respawn timers need some tweaking.
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
I don't know what it is, but that last cap point is unlike every other point on the map. It is so much more difficult to cap than all the others. It seems each other point gets rolled pretty quickly, except for this one, which I've only seen capped one time out of 4-5 times playing the map. The other ones all seem pretty easy for Blue to take, and that's a problem. Even though I felt the team I was on was a lot better, both sides rolled as blue.

You can probably cut down on the round times by like 3-4 minutes because there's almost always about that much time + 1-2 minutes left when Blue caps.