Cooler Upward

PL Cooler Upward a4

pont

huh? wuh?
aa
Mar 15, 2018
345
522
Cooler Upward - Like Upward, but cooler

logo.png
My take at how Upward could be improved, as well as a chilly change of scenery. :)

ASSETS:
Bespoke assets - Iiboharz, Yrrzy
Audio help - Bec
Pickup Prefabs, Jump Pad Prefabs - Yrrzy
Snowbase Assets - Idolon, Yrrzy
EoTL Asset Pack - Fr0Z3nR
B52 Flyover SFX - Zapsplat.com

A sequel to Cooler Badwater.
 

zapo

L1: Registered
Dec 15, 2020
32
31
Nice map, but cooler_badwater has bit more tricky things :)

Btw, it seems cooler_upward is broken.
We've played it 2-3 times and by the last time there were some problems:

1. BLU theoretically took over the 1st point and pushed further, but if we looked at the bar and the point itself ... the 1st point wasn't taken over
upload_2021-4-11_19-19-24.png

2. RED keeps spawning at their first spawn even if BLU took over 2 control points
upload_2021-4-11_19-21-7.png

3. When BLU took over 2nd spawn, they spawn randomly on their 1st or 2nd spawn
 

pont

huh? wuh?
aa
Mar 15, 2018
345
522
i've briefly skimmed through the logic - the cart rollout sequence for shouldn't even be able to begin without an A capture, unless something really weird is going on with the func_tracktrains or something.

if more reports of this issue arise, i've got a version with a failsafe ready to compile. thanks for reporting this issue!