Idk how much interest there would be for a contest like this but what about something focused on learning.
Here's what I mean by this. Contestants would work in a group of 2, one "expert" mapper and one "inexperienced" mapper. Both people would work together a map for a few months and then there would be a vote to see which team created the best or most interesting map.
The goal of this contest is to help middle of the road mappers to improve their skills in mapping, level design, problem solving, and communication.
How would it work?
"Expert" mappers who are interested in the contest would be put onto a short list while "inexperienced" mappers would be put into a pool. Pooled mappers would include links to their current or previous projects with a prerequisite of having at least one project.
After a specific cut off date, "expert" mappers would then go through the pool and decide who they want to work with. This way no one gets paired up with someone they don't want to work with or someone who first opened hammer yesterday.
Teams would then create whatever kind of map they wanted as long as it kept to TF2's core game modes (cp, a/d, and so on) and after 2 or 3 months the maps would be run on the server so people could vote on them.
What makes a "Expert" mapper and an "inexperienced" mapper?
To me, an Expert mapper is someone who's been mapping for a long time with multiple released or release candidate projects. If someone has a map that has been made official then all the better.
An Inexperienced mapper is not a complacently new mapper or someone who has no idea what they are doing. To me an inexperienced mapper is someone who's been mapping for a while, with multiple developed but not necessarily finished projects.
Example: An Expert would be someone like Crash while an Inexperienced mapper would be someone like myself.
What are the main goals for this contest.
The main goal for this contest is to help bring the community together as well as being a learning experience.
What are the Risks for a contest like this?
The largest risk is that "expert" mappers would be completely uninterested in this idea. I imagine that some of them would be completely uninterested in working with someone with low experience instead of someone they can reliably trust not to make mistakes. Since "expert" mappers can pick their partners I would hope there would be a low chance of this happening.
The idea of this contest is not for one mapper to make the whole project for the other. How work is split would be up to the teams but I would hope they try to do so equally instead of "expert" mappers taking only a overseeing role or "inexperienced" mappers only working on one room.
Here's what I mean by this. Contestants would work in a group of 2, one "expert" mapper and one "inexperienced" mapper. Both people would work together a map for a few months and then there would be a vote to see which team created the best or most interesting map.
The goal of this contest is to help middle of the road mappers to improve their skills in mapping, level design, problem solving, and communication.
How would it work?
"Expert" mappers who are interested in the contest would be put onto a short list while "inexperienced" mappers would be put into a pool. Pooled mappers would include links to their current or previous projects with a prerequisite of having at least one project.
After a specific cut off date, "expert" mappers would then go through the pool and decide who they want to work with. This way no one gets paired up with someone they don't want to work with or someone who first opened hammer yesterday.
Teams would then create whatever kind of map they wanted as long as it kept to TF2's core game modes (cp, a/d, and so on) and after 2 or 3 months the maps would be run on the server so people could vote on them.
What makes a "Expert" mapper and an "inexperienced" mapper?
To me, an Expert mapper is someone who's been mapping for a long time with multiple released or release candidate projects. If someone has a map that has been made official then all the better.
An Inexperienced mapper is not a complacently new mapper or someone who has no idea what they are doing. To me an inexperienced mapper is someone who's been mapping for a while, with multiple developed but not necessarily finished projects.
Example: An Expert would be someone like Crash while an Inexperienced mapper would be someone like myself.
What are the main goals for this contest.
The main goal for this contest is to help bring the community together as well as being a learning experience.
What are the Risks for a contest like this?
The largest risk is that "expert" mappers would be completely uninterested in this idea. I imagine that some of them would be completely uninterested in working with someone with low experience instead of someone they can reliably trust not to make mistakes. Since "expert" mappers can pick their partners I would hope there would be a low chance of this happening.
The idea of this contest is not for one mapper to make the whole project for the other. How work is split would be up to the teams but I would hope they try to do so equally instead of "expert" mappers taking only a overseeing role or "inexperienced" mappers only working on one room.