Contest idea thread!

RaVaGe

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Jun 23, 2010
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Yeah we should accept the collabs for this kind of contest, same for a cp_steel gamemode, those two gamemodes are really missing out, and i'm pretty sure that Valve will look at this.
 
Mar 20, 2012
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Yeah we should accept the collabs for this kind of contest, same for a cp_steel gamemode, those two gamemodes are really missing out, and i'm pretty sure that Valve will look at this.

Throw Special Delivery into there. No one has really touched it since it came out and, personally, I think it has more potential than Doomsday offers.

Maybe just have a contest for rare/difficult game modes. A lot of these modes could use some loving.
 
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Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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All problems solved:

No holds bar, anything goes, open mapping contest. Only restrictions, must be for TF2 and use TF2 Assets (no stealing, etc etc)

Judging on Execution, Technical, Gameplay, Aesthetics and Creativity? Collabs allowed.

Use to promote and advance development on any custom gametypes that haven't gotten a lot of views in the past, give people a chance to do whatever they want, and opens the contest up to just about anybody who can map.


It's also like the 5th or 6th anniversary of the site, and would be the 10th official contest. Just sayin'.
 
Mar 20, 2012
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Would maps that try and tackle a more difficult game mode (TC, CTF, SD, ect.) be judged appropriately compared to standard/popular game modes?

Seems to me it'd be hard to gauge the difference of 'good' gameplay on a 5CP to 'good' gameplay on a TC. We'd need some pretty hard working judges.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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For this type of contest, I don't think type of game mode would matter. You're judging on the overall gameplay. If a 5CP map plays really good for a 5CP map, and a TC map plays really good for a TC map, then they would score the same. Don't think of things on a "per-gamemode" stance. This is overall mapping ability. It's up to the designer to chose the best they can do, and do what they think is best. If they want to try a harder gamemode, then they can do it. If they want to try a "smaller" game mode, then so be it.

As for judges, they would need to know this too. They would (probably) need to judge based on a standard of current release maps, or make their best judgements. You would need somewhat experienced mappers as judges.

And yea, it would be tough, but who said this was ever easy?
 

RaVaGe

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Jun 23, 2010
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The main problem with your idea is that you don't have any basic criteria, how can you compare a 5 CP symmetrical to a TC, a PL to a CP steel gametype, these don't have the same criteria about the work spent on it, neither the gameplay, optimisation, and even the detail. I'm sure if I create a TC, I will run out of brush and props and couldn't detail the map like a freak, while with a 5CP sym, I would have the opportunity to detail it how I want.

You know it would be frustrating for a guy who has created a TC to see that a 5CP sym, or even a 1 stage A/D, win the contest, just because it's more fun or the gameplay is "better", you know, if it's not equal, adjusting the gameplay on 6 stages and even actually create 6 stages wich are good, is waaayyyyyy more complicated than just creating one for a 1 stage A/D.

So please, just do a TC/CP_steel contest, and make it team up.
 
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Mar 23, 2010
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i would really like custom maps being a part of the tf2 community again via quickplay somehow + a contest that had a going official as a prize
 

Izotope

Sourcerer
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May 13, 2013
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Throw Special Delivery into there. No one has really touched it since it came out and, personally, I think it has more potential than Doomsday offers.

I think the gamemode would be perfect for a contest.
Even though I don't like Doomsday that much, the gamemode itself is really interesting and such a contest would attract more people into mapping for that for sure!
 

Harribo

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Nov 1, 2009
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This is just me as a member of the community asking this kinda and not as a mod but what does everyone think about the way our contest formula is?

I mean we basically have the same contest method each time: Set a gameplay theme, change the voting categories and weighting to be relevant to said theme and then have a 2 part vote. What out of that do you think could be improved upon and give some thought out reasons why.

I feel like every contest there's a few people that feel that stuff needs tweaking but I've never seen an proposition that is obvious better than what we have at the moment or even a consensus on what need addressing.

Just thought i'd throw this out there while were between contests. I think i'll throw out a few more of these open ended questions over the next few weeks as this discussion kinda gets swept under the carpet at the end of every content with the idea that 'Welp, we can't change stuff this late into this Contest now can we?"
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
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INVENT YOUR OWN GAME MODE

You must create a brand new game mode that has never been seen before (or vary rarely)!

Obviously we would need a singly entity that decides what can and can not work - a person who everyone contacts describing their game-mode so there wont be any double ups - first in first served.

That could be cool.

****DISCUSSION TIME YAY

This is just me as a member of the community asking this kinda and not as a mod but what does everyone think about the way our contest formula is?

I think we're scared to push the boundaries of what is already here - sure, TF2M is a place for official themed maps but that's literally where it ends. While I'm not talking exclusively of the creation of trade maps, I feel that everyone here is a little scared to venture into unknown territory;

-Boring, spammy game modes like death match
-New adventurous gamemodes
-Decent trade maps

Contests regarding things like new game modes, strange gimmicks (more strange and krazy than a spooky dynamic payload element) are left in the dust. These kinds of fears (taboos, even) are usually the death of fun and creativity.

My thought process:
You know what would be cool? Having a payload... blah blah crazy idea...!

Actually, everyone will hate that. It's not TF2 enough.

I think the competitions need to start braking these TF2 barriers. Creativity should not be restricted this way - we need to diverge from pure TF2 and try to make things fit with TF2 otherwise we are simply walking in circles.
 
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Mar 23, 2010
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contest: make any map, standard or custom, terrible using one brush or prop. the size of the brush will determine the score so if you just make a giant brush, u will get low score.

i win, its the dumbest idea
 

stegarootbeer

L2: Junior Member
Jan 15, 2012
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Maybe a g-pit map contest? There aren't too many of them and I think its a neat idea that isn't used often enough.
 

Harribo

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Nov 1, 2009
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We could also just make a casual contest out of the different map projects we're all working on for the pacific pack.

Then what would be the point of the contest? Contests are usually to incentivise people to work on something, which other people working on the same kinda map that it you all can help each other out and push one another. Surely the Pacific pack itself should be incentive enough.

Also, thanks to fish for bumping this thread and remind me of how bummed out i was that the only reply to me trying to improve our Contests was Doom's snarky comment.