This interests me. The first map I ever compiled was the middle-ish area of a 5cp map I had planned out, roughly, but never got around to finishing and eventually gave up on. Would that count as my "first ever map"? Or would it have to be the first one I released?Thought of this one last night:
First Map Contest.
People who haven't used hammer before are free to enter, those who have released a map for TF2 before must go back to their first ever map and remake it with all the things they've learned since.
Why not go completely outside the box and make a game within TF2 for 1 or multiple players?
Although I really like single player adventure games (ones where you actually do shit, so not like to the moon, dear esther, gone home, etc) I don't think TF2's engine is really the best for those types of games. Like I think if you were really trying to make a single player adventure puzzle game you would be better off using cryengine or hpl2 or some shit. Just that TF2's engine/entities are lacking.
co-op map making would be a disaster imo. mapping requires a lot of decisions and can be very personal(?) and i cant see 2 people, let alone 2 strangers finishing a map and being happy with it.
co-op map making would be a disaster imo. mapping requires a lot of decisions and can be very personal(?) and i cant see 2 people, let alone 2 strangers finishing a map and being happy with it.
Actually my collab with Blob goes well, even if sometime we have a lot of difficulties to find an arrangement, but overall if the two are willing to 'cut the edges' it's not hard to do a collab, and the good thing is that your work inspire the other and that way you can create some badass work.
Yeah, if you get the right people and mesh with them, it can go really well. Stoneyridge was a 3 person project and we filled in each others skill-gaps perfectly.
A random pairing with someone, however, I could see going pretty badly.
A fun way to do it could be everyone has to create a basic base of a complete, working map, and then it's put into a "hat" and everyone draws out of it. Then it's your job to complete/ improve the map, while sticking as close as you can to the original idea. Might be hard to regulate the latter, but could be interesting.
Or maybe even a partially complete map, like the center of a five CP or something.