Contest idea thread!

Mar 23, 2010
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co-op map making would be a disaster imo. mapping requires a lot of decisions and can be very personal(?) and i cant see 2 people, let alone 2 strangers finishing a map and being happy with it.
 
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Meldriz

L1: Registered
Aug 28, 2013
9
2
co-op map making would be a disaster imo. mapping requires a lot of decisions and can be very personal(?) and i cant see 2 people, let alone 2 strangers finishing a map and being happy with it.

I think it could be possible if you had a more dominant maker whoi designs the map then makes it and then the other details it and they both peer review each others work or something. If I remember correctly it was done once by some famous cs map makers.

But in most scenarios it'd be a disaster.
 
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RaVaGe

aa
Jun 23, 2010
733
1,210
co-op map making would be a disaster imo. mapping requires a lot of decisions and can be very personal(?) and i cant see 2 people, let alone 2 strangers finishing a map and being happy with it.

Actually my collab with Blob goes well, even if sometime we have a lot of difficulties to find an arrangement, but overall if the two are willing to 'cut the edges' it's not hard to do a collab, and the good thing is that your work inspire the other and that way you can create some badass work.
 

Crash

func_nerd
aa
Mar 1, 2010
3,372
5,533
Actually my collab with Blob goes well, even if sometime we have a lot of difficulties to find an arrangement, but overall if the two are willing to 'cut the edges' it's not hard to do a collab, and the good thing is that your work inspire the other and that way you can create some badass work.

Yeah, if you get the right people and mesh with them, it can go really well. Stoneyridge was a 3 person project and we filled in each others skill-gaps perfectly.

A random pairing with someone, however, I could see going pretty badly.

A fun way to do it could be everyone has to create a basic base of a complete, working map, and then it's put into a "hat" and everyone draws out of it. Then it's your job to complete/ improve the map, while sticking as close as you can to the original idea. Might be hard to regulate the latter, but could be interesting.

Or maybe even a partially complete map, like the center of a five CP or something.
 
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Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
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Yeah, if you get the right people and mesh with them, it can go really well. Stoneyridge was a 3 person project and we filled in each others skill-gaps perfectly.

A random pairing with someone, however, I could see going pretty badly.

A fun way to do it could be everyone has to create a basic base of a complete, working map, and then it's put into a "hat" and everyone draws out of it. Then it's your job to complete/ improve the map, while sticking as close as you can to the original idea. Might be hard to regulate the latter, but could be interesting.

Or maybe even a partially complete map, like the center of a five CP or something.

Like 1 person does the map's design, whilst the other one works on the detailing/texturing.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
817
Dual payload race. A/D and 1 team has to push 2 carts

It can be gravelpit style. It can be staged. Just as long as a team can push 2 carts at a time. Interaction between the 2 paths (as in cart 1 must have capped A to open the path for cart 2 to B is fine. While in the meantime you can continue to push cart 1 until it reaches a gate before C, once B is capped that route is opened and so on).
They can even make it so both carts must be capped or just a single one.

However, the main part of the map must be focussed around being able to push 2 carts. And the idea on how to do that is free

I did make a concept of the mode before to show it works entity wise. And i would have no issues at all to have people use it (and i dont need any credit for it at all): http://forums.tf2maps.net/showthread.php?t=18744

Im aware that the game isnt fully supporting the looks (1 cart will have a red outline), but since there arent any maps for it in the first place there wasnt a reason anyway.
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
This image just convinced me co-op map making isn't as good an Idea I thought.
c4dFepJ.jpg


But ukcs, your idea sounds really interesting
 

Tupperwits

L2: Junior Member
Sep 24, 2012
62
15
The other day I was thinking about the facade companies and that they're mostly farming, mining, shipping etc. but newer maps aren't conforming to those themes anymore. What exactly is barnblitz supposed to be? The wiki just describes it as snowy alpine
So how about a contest where you have to design a facade company poster/signs/overlay for both red and blue? Preferably rivals rather than just a recolour. There's some really good ones already but having more couldn't hurt
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
I think a very plausible contest idea would be to create a popfile for one of the existing mvm maps. It would be easy to test, and easy for people who don't even map to participate in, whilst drawing attention to what I'm hearing is the most difficult part of balancing an MvM map. Obviously we've just had an MvM contest, so we wouldn't get this for a while, but it would be an enjoyable change from the norm a little down the line.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
817
I think a very plausible contest idea would be to create a popfile for one of the existing mvm maps. It would be easy to test, and easy for people who don't even map to participate in, whilst drawing attention to what I'm hearing is the most difficult part of balancing an MvM map. Obviously we've just had an MvM contest, so we wouldn't get this for a while, but it would be an enjoyable change from the norm a little down the line.
The problem is balancing on that.

A wave might feel intense for a bad team but calm and boring for a good team. And to restrict it to advanced could be a bad idea as many arent able to test with a team. While advanced is the mode that usualy has the more interesting waves.

Personaly i even would aim for expert normaly.

And then there is also the problem that some would just start with 5k cash and make it wave 666 style and some make it regular. Let some prefer a wave 666 and some prefer a normal style for gameplay. Someone who doesnt like a wave 666 style wave for that reason most likely wont vote for it, while it could be the better one.

It should have strict rules to balance on that, and with that the contest also becomes less interesting. So to me having another mvm contest on its own would be better. Obviously, the mapper should be allowed to ask others to make a popfile... after all, the only good way is if you can host a server and gather a team. And that isnt reachable for everyone.
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Unofficial gamemode contest (ie not the standard 5cp, payload, regular a/d). Points for simplicity, explanation/s, creativity.
 
Mar 23, 2010
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map / music contest where u make a map and write lyrics and a melody to fit the map
 
Sep 19, 2010
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I think it's been suggested before, but I think a build around the points map would be cool. Similar to the BATT contest. You are given three control points which you must build your map around. Leave it open for the contestant to decide if they want to do 3CP A/D or 5CP.