Contest idea thread!

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Make a KOTH map in a week.

A week may be a bit short, but I think a month would be good. (Could still be a crunch for some people)

Or maybe a koth_artpass. Someone could make a decent but simple koth layout,
or maybe we could get a few mappers to do a cool little base. Then everyone would have like 3 layouts to use for their choice of setting. Would probably be more fun than playing 20 of the same layout, but still familiar enough to everyone.

I'd definitely do a layout. Maybe a 2 stage contest. A layout challenge, followed by a detail pass challenge.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
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I've been itching to do an Iron Mapper with someone. I had someone that wanted to do a second one with me but alas he is in the Navy now shipped to Japan.

Heh. I got time this weekend, now that I think about it anyone up for that?
 

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
I like both the map battles & Iron Mapper ideas.

Also, Mann Manor doesn't always have the boss.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
I thought about it some more so figured I'd post a more descriptive description.

Koth 2 stage collab contest (no not 2 stages of koth, 2 stages of contest)

You can't collab with anyone, but a final map would be a collab. this way there would be no problems with getting halfway done and someone bails on you. Or issues with being forced to collab with someone you can't work with, etc...

It might also give someone who is good at layout, but not detailing (and vice versa) a chance to go official when it might not otherwise be possible.

It would also make the mappers focus soley on gameplay for the first round so the maps should be solid.
And it would force more creativity in the second round as you have to work with what's there.


Koth Layout. 1 month.
rules:
1- Must be playable koth map with all proper entities, lighting/cubemaps
2- DEV tex only. Grey on ground, red for walls red side, Blu for Blu side, and Sky tex ONLY.
(orange is blinding/ugly. red, blu and grey make it clear to players and authors exactly what is what)
3-grey vertical brushes for cover. (so if you have a large area and inted to use a prop as cover use a grey vertical brush.
4-cannot collab with anyone.
5- top three maps move to next stage. Best 3 layouts as viewed by players/judges.
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1 month for play tests, judging.
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Koth_artpass. 1 month.
rules:
1- pick one of the above koth layouts.
2- you can enter/win both stages, but you CANNOT detail your own layout if it wins.
3-cannot collab with anyone. Objects etc.. must be available to all OR made by yourself.
4-slight modifications can be made to layout (door sizes...Just slight adjustments to use certian props, etc...)
5-winner decided on best visuals (as maps were already chosen by best gameplay.

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2 weeks to judge? based on # of entries
Same judging rules as other contests, you can map/enter/be voted on. But judges cannot win.
 
Apr 13, 2009
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Funny I had the exact same idea a while ago... I think this could work, provided there are enough people willing to share their source maps... That might be the heart of the problem, I don't know.
Why limit yourself to koth, though ?
 

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
I also suggested it awhile ago in this thread.

Maybe we should just do it?
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
oh boy more koth maps

map battles with a "secret ingredient" would be better in fact I am strongly considering sponsoring it
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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oh boy more koth maps

map battles with a "secret ingredient" would be better in fact I am strongly considering sponsoring it

If you want to do a "dry run" of this idea, I'd be more than happy this next week to try out your concept, just give me the "secret ingredient" and the rules and I'll do it... maybe have a few other people to do a test competition of the idea before moving onto something more official.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Yeah 65 pages, I've only read the last few at most.

I think Koth is liked generally, definitely more than arena. Would be easier for people without a lot of experience to get involved and learn. testing would be quick. (maybe have test days of just these with 2 round limits).

it's a small map, so good for a short time period.

'giving up' your source map would just be in the spirit of the comp. Nobody should be too attached to a small fairly simple layout. And in the end they would still be listed as co-creator. Layout artist or whatever. So it's not as much giving it up as sharing it. And if you can't detail your own layout then you're not attached to that as your ideal layout for a specific project.
(Like I have an idea for a map I want to do now, fairly specific in layout and details, so I wouldn't build that for a contest like this)

There hasn't been a koth_contest. (afaik)
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
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I always feel like I'm the only one on TF2 that actually enjoys Arena.

map battles with a "secret ingredient" would be better in fact I am strongly considering sponsoring it

Indeed.
I sometimes suggest a 4 hour mapping contest just like Iron Mapper, no one seems to have the want. My only guess is that it's a burnout for 3-4 hours straight. Pheh.
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
Actually I find I do my best mapping if I can dedicate 4+ straight hours of doing it. I think the primary problem of a 4-hour contest would be aligning time zones and schedules for maximum participation. For that reason I think a 24-hour time period at MINIMUM would be reasonable I think.
 

red_flame586

L420: High Member
Apr 19, 2009
437
122
For a map battle, I think this is what I was thinking.

Get a bunch of people who want to enter and create a round robin with people pairing off. People don't know who their versing, they only know if they're red or blue. Start off the first round with something simple, maybe an arena.

Each of the contestants is given a template map with the middle section of the map, the control point, some red and blue dev textures for where the map has to join up (a.k.a a player has to be able to run both ways across this line) a spawn room and the boundaries of the map.

They have to make a map that follows the following rules.
  • You must only build on your side of the map
  • Your map must join up to the main area where marked
  • You can only use a certain selection of entities (needs to be decided)
  • The player must be able to access all parts of the map from all the map joins (e.g. you can't have a map join, then a ledge which you can't jump up onto, or you can't have a map join, which doesn't travel down to spawn)
  • The map must be made in a week from the time the template is released
  • You may detail it in any way you choose.
  • You can't create any map errors (e.g. leaks)
  • Probably more important rules that I can't think of

After this is done the players all upload their .vmfs named after the contest and themselves (e.g. battle_red_flame586) and someone combines the maps together according to the round robin and deletes any parts of the maps which aren't allowed.
A day is decided when all the maps are played. The map is played a certain amount of times with teams switched after each game and scrambled after each round.
The half of the map with the most wins wins the comp and moves up to the next round. The looser is disgraced.
In the case of a draw, it goes to a vote of which map looks the best.

I would be very happy to help adjudicate, judge or run this contest if necessarily. Also, ardy, what's your secret ingredient???
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
flame sorry I have to say I dislike your contest idea on several grounds, the primary of which being that it ignores holistic map design and instead focuses on map design as a series of rooms, which is a bad philosophy to take, I think.

As for the "secret ingredient", it would be a bit of brushwork that contestants would have to incorporate into their map. The more creative the implementation, the better!
 

red_flame586

L420: High Member
Apr 19, 2009
437
122
I understand the problem that my contest isn't holistic.

The point is more of an investigation, not into individual mappers skills like most contests (we know YM is an awesome mapper and I suck, it's going to be the exact same result in every contest we have), but as an investigation into how certain design aspects in maps work for or against layout, map balance and the flow of a map and how people play it in general. Consider it an experiment if you will. I understand people mightn't like their contests like that, but I thought it could be an interesting change from the norm and we could get some interesting results from it.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
I think the problem combining maps in that way is there is no possible way to balance them, so after the test round they are basically (probably are at least) unplayable.

poly count modelers do something similar to map battles, but they just challenge each other. Set criteria in a thread (ie: Wow ork, 5 days, 2000 polys, diffuse map only) and everyone on the forum can watch the progress.

That works good because it's not formal, it's just between a few people and they can set it up to their schedule.

Any timed battle on a large scale is going to be hard to fit everyone's schedule. Maybe if it's a week long it would be better. But something so short won't lend itself to very good or playable maps imo. Sure, maybe some mappers could whip out an entire map, or control point area or something in a week. But it doesn't give much time for testing/refinement.
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Secret ingredient might be OK, but seems wide open and generic. Possibly quite gimmicky too. I guess it depends on what the ingredient is, right now it's a vague idea.
It could also be a limiting factor on decent maps.
Say I'm making a space based plr map and the ingredient is a pond. How would that work? Or would the ingredient be given first and everyone ends up with a pond in their map?
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
Secret ingredient might be OK, but seems wide open and generic. Possibly quite gimmicky too. I guess it depends on what the ingredient is, right now it's a vague idea.
It could also be a limiting factor on decent maps.
Say I'm making a space based plr map and the ingredient is a pond. How would that work? Or would the ingredient be given first and everyone ends up with a pond in their map?
The "secret ingredient" would be a piece of somewhat abstract brushwork which is open to interpretation and specific detailing. One man's bridge is another man's support structure is another man's tunnel. "A pond" would not be a very good secret ingredient for that reason...
 

Zhan

L5: Dapper Member
Dec 18, 2010
208
244
Koth 2 stage collab contest (no not 2 stages of koth, 2 stages of contest)

This sounds like fun! Best to wait until a few weeks after the current contest ends so more people would be willing to participate.