For a map battle, I think this is what I was thinking.
Get a bunch of people who want to enter and create a round robin with people pairing off. People don't know who their versing, they only know if they're red or blue. Start off the first round with something simple, maybe an arena.
Each of the contestants is given a template map with the middle section of the map, the control point, some red and blue dev textures for where the map has to join up (a.k.a a player has to be able to run both ways across this line) a spawn room and the boundaries of the map.
They have to make a map that follows the following rules.
- You must only build on your side of the map
- Your map must join up to the main area where marked
- You can only use a certain selection of entities (needs to be decided)
- The player must be able to access all parts of the map from all the map joins (e.g. you can't have a map join, then a ledge which you can't jump up onto, or you can't have a map join, which doesn't travel down to spawn)
- The map must be made in a week from the time the template is released
- You may detail it in any way you choose.
- You can't create any map errors (e.g. leaks)
- Probably more important rules that I can't think of
After this is done the players all upload their .vmfs named after the contest and themselves (e.g. battle_red_flame586) and someone combines the maps together according to the round robin and deletes any parts of the maps which aren't allowed.
A day is decided when all the maps are played. The map is played a certain amount of times with teams switched after each game and scrambled after each round.
The half of the map with the most wins wins the comp and moves up to the next round. The looser is disgraced.
In the case of a draw, it goes to a vote of which map looks the best.
I would be very happy to help adjudicate, judge or run this contest if necessarily. Also, ardy, what's your secret ingredient???