I thought about it some more so figured I'd post a more descriptive description.
Koth 2 stage collab contest (no not 2 stages of koth, 2 stages of contest)
You can't collab with anyone, but a final map would be a collab. this way there would be no problems with getting halfway done and someone bails on you. Or issues with being forced to collab with someone you can't work with, etc...
It might also give someone who is good at layout, but not detailing (and vice versa) a chance to go official when it might not otherwise be possible.
It would also make the mappers focus soley on gameplay for the first round so the maps should be solid.
And it would force more creativity in the second round as you have to work with what's there.
Koth Layout. 1 month.
rules:
1- Must be playable koth map with all proper entities, lighting/cubemaps
2- DEV tex only. Grey on ground, red for walls red side, Blu for Blu side, and Sky tex ONLY.
(orange is blinding/ugly. red, blu and grey make it clear to players and authors exactly what is what)
3-grey vertical brushes for cover. (so if you have a large area and inted to use a prop as cover use a grey vertical brush.
4-cannot collab with anyone.
5- top three maps move to next stage. Best 3 layouts as viewed by players/judges.
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1 month for play tests, judging.
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Koth_artpass. 1 month.
rules:
1- pick one of the above koth layouts.
2- you can enter/win both stages, but you CANNOT detail your own layout if it wins.
3-cannot collab with anyone. Objects etc.. must be available to all OR made by yourself.
4-slight modifications can be made to layout (door sizes...Just slight adjustments to use certian props, etc...)
5-winner decided on best visuals (as maps were already chosen by best gameplay.
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2 weeks to judge? based on # of entries
Same judging rules as other contests, you can map/enter/be voted on. But judges cannot win.