New version is up!
ALPHA 4
* Moved final forward spawns to near the middle point.
* Old spawns are now modified to be a cave path through that side of the middle area.
* Added a couple more small health packs.
* Added a small ledge and props to allow offense a jumping route from point 4 to 5.
* Downgraded the ammo at that exit from full to medium.
* Added signs to help show offense the side cave route to the final point.
* Added rock faces to areas that still needed them.
* Engineers can now build on top of the datacores at points 2 and 4. Let's see how broken that is!
One thing I'd like feedback on is the first forward spawn. Some CP maps let you go back into that spawn, and there's a resupply, while some treat all forward spawns as exit-only. I'm curious what people prefer.
If I were to change cauldron's to be a full resupply room, I'd have to move it, because it overlooks the CP, allowing the possibility for campers inside the resupply room. So I'm wondering if that change is needed, or if it works fine as it is.