Cartcrawlers 0.3.1 is out
This is a bugfix update for 0.3 to fix many of gamebreaking issues that players were running into with version 0.3
Changelog:
You now drop your held weapon when you pickup a new one if you already have 2 weapons
Cacti are less invulnerable.
Weapon Mod Items no longer block your shots
Starting a new round no-longer leaves you without ammo
Flamethrower ammo is now obtainable
Collecting ammo with a melee weapon now grants some of every kind of ammo (instead of nothing and "splashTest")
Max ammo pools have been increased
Ammo packs give a little more ammo than they used to
menus no-longer offset wierdly between rounds
fire sentry bots now respect the game being paused
the starting with ascattergun bug is fixed
the loch shouldn't be a scattergun anymore (in theory)
sir nukes is now less suicidal
and a few other minor things
Read the rest of this update entry...