Cart Crawlers a1a

A twinstick TF2 themed rougelite

  1. hutty

    aa hutty

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    Cart Crawlers - A twinstick TF2 themed rougelite

    Craft Crawlers is a TF2 themed twinstick rougelite where you push the cart as far as you can.
     
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  2. hutty

    aa hutty

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    So this is the going to be the official thread for cart crawlers discussion.
    I plan to update the game abit before I go sharing it around on reddit.

    Current next goals for development are.
    - Fix the cart-distance readout on the death screen.
    - Implement jumping (and double jump)
    - Make scout's melee work correctly (and suck)


    As for ammo, I'm not sure how to handle it. Should packs refill ammo for all of your slots?, or both of them.
     
  3. Crash

    aa Crash func_nerd

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    This is really cool. Hope to see it get updated more.

    Ammo should fill all slots, imo.
     
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  4. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Please continue this! I enjoyed playing it during the jam, and it really needs to be expanded and improved on!
     
  5. hutty

    aa hutty

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    I have been working on it a bit but it hasn't been a priority for me lately. Every time I do I run into some archaic issue with godot. Like currently all projectiles spawn facing backwards for one frame, hardly noticeable with the weapons in the current build, but with melee swooshes its very jarring.

    Changes from the current build
    - if you jump on the cart you can ride it
    - cart speed scales based on distance from cart rather than a hard cuttoff
    - double jumping for scout works
    - bat is mostly functional
    - soldier can shoot rockets, but they don't explode yet
    - many small changes regarding how the player entity interacts with enemy entities
    - sprites for a new enemy
     
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  6. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    please keep working on this. Thank you.
     
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  7. hutty

    aa hutty

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    [​IMG]


    I'm doing a development pass on cart crawlers this weekend. I'm putting up an informal vote as to what I should prioritize.

    [ x ] working ammo mechanics
    [ ] medkits
    [ ] a new zone
    [ ] a boss
    [ x ] pyro
    [ x ] demoman
    [ ] tf2 accurate market gardening in 2D

    feel free to suggest something else that's not on the list.
     
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    Last edited: Dec 9, 2017
  8. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Just keep doing what your doing. It's really fun so far.
     
  9. hutty

    aa hutty

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    [​IMG]

    Demoman's stock weapons are now functional.

    Grenades act pretty close to how they do in tf2 regarding whether or not they will det on touch.

    Stickies deal 0.1 damage on impact in case you needed just that little bit more

    The melee is a little jank atm but fixes to that will apply to demo automatically.
     
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  10. tyler

    aa tyler snail prince, master of a ruined tower

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    Getting strong Nuclear Throne vibes from that.

    Are the enemies you're blowing up pieces of teleported bread, or dogbread? Or is dogbread the result of teleported bread
     
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  11. hutty

    aa hutty

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    Yes, that is the intention. I was originally considering a nuclear throne mod, but I decided to make it from scratch so I could add additional features.

    Currently the lowest tier enemies are the teleport breads, and the rest will be various sentrypunk mechs and robots.
     
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  12. hutty

    aa hutty

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    So, one design issue with porting TF2 to Nuclear throne is weapon drops. A-lot of the interest in runs comes from what weapons you encounter and which ones you choose to use. TF2 has a large number of weapons but they are split between characters which leaves some categories rather lacking. Like demo only has 4 grenade launchers.

    So I was thinking, what if I added past forms of the way weapons were balanced, as their own weapons. For example, here is what would be available for scattergun drop pool.

    [​IMG]


    Do you think this would work?
    What should I name the variants, and should they be visually distinct in some way?
    What tiers should they be?
     
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