I ran the map on my servers as a test. It looks like a good map so far but couple of things bothered me.
First of all, you can snipe to enemy spawn from right side, from long distance. Effectively stops the enemy advancing fast.
Another thing is that if the other team caps the point, pushes a bit forward, the middle is quite easy to hold as attacking from lower area to higher (CP itself) is harder than from going up to down. Perhaps adding a higher spot to attack to middle could fix it. Like
here , perhaps extend the concrete wall from left to this block will block most of the enemy team attacking so easily and stopping the other team from attacking.
Perhaps moving
this door from left to middle might affect people not using the middle route hardly at all.
Just something to consider.