|fixed being able to prevent the cart from moving forwards with sticky bombs and other stuff |changed some geometry around Stage A-1 to give spies more places to perch and uncloak
|changed some cover around Stage B-2 |updated some art assets
|made the cart music louder, let me know if it is too annoying
yeah, took a bit longer than we were hoping for, but mapping block, not knowing exactly what we wanted from this stage, other cosmic forces beyond our control caused some delay, might not be what people are expecting, but this stage is extremely experimental and open to radical changes, pretty sure it won't be perfect the first try but we'll see what sucks and what doesn't suck first then go from there
-removed water route flank at last, replaced it with solid ground and a dropdown that connects to the angled building
-removed flank on cp2
-removed one-way doors at cp3 |rearranged the battlements at...
+added new building at cp2 and more cover around the area for defenders |altered the orientation of the entrance into the flank for BLU at cp3 |altered the orientation of the ramp leading up to BLU's dropdown
|other minor cover adjustments
|various pickup size and placement adjustments
|various detailing stuff
Major changes are being worked on but rather than introduce a lot...