Bug running map.

Discussion in 'Mapping Questions & Discussion' started by Foot, Aug 6, 2016.

  1. Foot

    Foot L2: Junior Member

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  2. ics

    aa ics http://ics-base.net

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    You have a leak in the map. Go to cordinates -77.00 -98.00 -152.00 and load pointfile. See where the red line goes. Fix the leak(s). Unload pointfile after fixing one and compile again.
     
  3. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Oh wow, that screenshot. All these things on the right side of the screen are just wasting space like crazy. Drag them around so that they are on top of each other instead of next to each other. And maximize the map-view too. Please.
     
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  4. Foot

    Foot L2: Junior Member

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    Thanks for the help so far.

    I kept going to the coordinates and turning the pointfile on and off until it did not show any more red lines.

    It still says this:
    Host_EndGame: Map coordinate extents are too large!!
    Check for errors!

    Updated log: http://pastebin.com/QpQzjH2d
     
  5. Idolon

    aa Idolon the worst admin

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    You still have a leak. You'll want to keep patching up leaks until ***leaked*** doesn't appear in your compile log anymore.
     
  6. Foot

    Foot L2: Junior Member

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    So, i did that and it ended up telling me to delete all my entities
     
  7. Not You

    Not You L3: Member

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    Load up a Point-File. It tells you where the leak in the map is by drawing a line to the leak. Also go here to check for any other map bugs.
     
  8. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Don't delete any entities! You have to plug the hole that is causing a leak.
    It's like trying to stop a leak in a submarine by throwing everybody out into the water. It's not stopping the problem.
     
  9. Not You

    Not You L3: Member

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    If it says an entity is leaked, it means that that entity is closest to where the leak is, like what Tumbolisu said. Again, load the point file and a line will draw from the entity to the void area.
     
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  10. Foot

    Foot L2: Junior Member

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    oh.
    im dumb xD
     
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  11. sevin

    aa sevin

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    I thought this was going to be a map about a running bug. I see I'm wrong. Carry on.
     
    • Funny Funny x 2