Bruhstbowl 2

CP Bruhstbowl 2 _b1

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma submitted a new resource:

Bruhstbowl 2 - This will be Bruhstbowl in 1998

This is a TFC themed attack defense map, a pseudo remake of Bruhstbowl 1, features 2 stages

This version also replaces game audio with more fitting sounds
There are no lighting entities on this map besides a light_environment, addtional lighting is handled by texlights, and the map is made out of entirely brushes

Credits:
Tiftid- Gameplay
Sonoma- Artpass

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Last edited:

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Bruhstbowl 2 with a new update entry:

This map was completely artpassed while exclusively listening to Hybrid Theory by Linkin Park

From Tiftid
+added more health for BLU leading up to 1-B and adjusted the geometry of the main route
+added an extra broken wall to make RED's rotates slower but safer on 1-B
+added a small but very important health pack to the bridge on 1-A
+added a set of stairs to let BLU more easily assault RED's route up to 1-A

+added a mechanic that will start 1-A's internal capture time value out at 25 (was 20), but after 30 seconds have...

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Bruhstbowl 2 with a new update entry:

The Great Walls

|covered up the entrance to 1-B with bricks and rubble so that RED stops getting lost during setup time
|locked one of RED's spawn doors during the defense of 2-A for the same reason
|increased the numerical capture time value of 2-B to 13 (was 8)
|decreased RED's respawn wave time while defending 2-B to 8 seconds (was 9)

+added some concrete lumps to make playing around the...

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Bruhstbowl 2 with a new update entry:

RED Buff

From Tiftid:

Currently 2-B has been captured four out of five times that it's been attacked, and most of those five attacks didn't look very fun for either team

We are investigating simplifications to the 2-A forward hold which we may implement if it continues to be as weak as it currently is
We suspect the forward hold is the main reason why no BLU team has lost on 2-A yet...

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Bruhstbowl 2 with a new update entry:

Stage 2 BLU routing and spawns

From Tiftid

+added a new forward spawn for BLU to attack 2-B, replacing their old confusing takeover of RED's spawn
+added a new connector between the high-ground ladder route and low-ground route in the 2-A forward hold

|counteracted the increased walk time for BLU to 2-B because of this forward spawn by increasing RED's respawn wave time when defending 2-B to 10 seconds (was 8)
[COLOR=rgb(226, 80...[/B]


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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Bruhstbowl 2 with a new update entry:

A2C - A Petty Hindrance

A2C Changelog:
+Dramatically reduced the filesize by compiling the map without HDR, which was not a feature in the GoldSource engine anyway
+Majorly buffed the ladder logic

|Relit the entire map with actual light entities because sono reckons CompilePal isn't detecting her texlights but I gave her A2C on November 13th, 2023 and am tired of waiting
-sono will likely be unhappy with me considering that I...

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Bruhstbowl 2 with a new update entry:

A2D - Lost in Time and Space

+Added a barricade between 2-A and 2-B that will hopefully better enable RED to find 2-A to defend it

|RED now has a 9 second respawn wave time when defending 1-A (was 8)

+Added more health for BLU when attacking the 1-B forward hold; added slightly less for them when attacknig the backward hold since they already have plenty
|RED now has a 10 second respawn...

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Bruhstbowl 2 with a new update entry:

A2E - Whoops!

+The mechanic where 30 seconds after the round starts, 1-A's captime is set to 17 seconds is no longer broken

+Added a new route between 2-A and 2-B

Last version had me notice that the routing between 2-A and 2-B tends to funnel BLU into one tight corridor. This wasn't a problem in previous versions, since BLU would take over RED's old spawn and could use this to bypass the corridor and go directly to the 2-B forward hold. This new...

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Bruhstbowl 2 with a new update entry:

A2F - V. Inconsequential

|Adjusted cover atop the low-ground shack at 1-A to make it easier to outrange the cheesy sentry spot on BLU's right as they exit spawn
+Clipping fixes and rendering improvements mostly between 2-A and 2-B

This version will be the final audit for whether BLU needs a forward spawn to attack 2-B.
The next version after this will be the final version before the Steam Workshop release.

Here's a preview...

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Bruhstbowl 2 with a new update entry:

A2G - Uncharacteristic Humility

+Restored the map's old luxel size, texlights and sound overrides
(Amusingly, the map's filesize has overall increased despite removing the sharp shadows.)
+Added a new, TFClassic-styled resupply locker to all spawn rooms
+Added more detail to BLU's second spawn for Stage 2 (why would I add detail to this area when it might be the only area I remove next update? Crazy...)
+Added some strategically...

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Bruhstbowl 2 with a new update entry:

A2H - Final Doom

-Converted BLU's second spawn for Stage 2 into a normal route that opens after 2-A is capped
+BLU now takes over RED's first spawn for Stage 2 after 2-A is capped (similar to previous versions, but rebalanced)
[!]This overall results in BLU spawning further forward than before
+Added some extra detail to RED's first spawn for Stage 2

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
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