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Downstream RC3

Capture the Flag map set in a quiet forest creek.

View: https://youtu.be/UTU91fpm38I

Deep in the forests of Silver Creek, we find a quaint little river amidst forgotten old industrial buildings. Here, RED and BLU each have crucial intel on... something. Maybe the creek's water has special properties? Who knows what these numbnuts are up to.

Custom assets used:
Huge thanks to Stuffy360 for their awesome tree models! You can find them here:
Aspen - https://tf2maps.net/downloads/aspen-trees.15280/
Douglas Fir - https://tf2maps.net/downloads/douglas-fir-trees.15367/
Big thanks to Tumby for her edited wooden wall supports! https://tf2maps.net/downloads/themed-wood-beams-and-walls-model.2357/
Also thanks to Wendy for her estrogen barrel models (lol) https://tf2maps.net/downloads/estrogen-barrels.15477/
And thanks to Empress Gnome for the trans flag sign decal :p

This is a CTF variant of the map, you can find the other versions here:

KOTH - https://tf2maps.net/downloads/downstream.15523/
Arena - https://tf2maps.net/downloads/downstream.15574/

If you wanna keep up with my thought process for each update: https://docs.google.com/document/d/1Gk3NGb7tGRp3-Nrm963Nu3NW0-7stqrHgLvKRU0ksDI/edit?usp=sharing
AlrexX [she/they]
First release
Last update
Capture The Flag

More downloads from AlrexX [she/they]

Latest updates

  1. RC1: The Final Sprint

    Super excited to be almost done with the map! If you told me last year I would actually finish a TF2 map I'd think you were crazy, but here we are I guess. I'm really happy with how this project has turned out, and I'm looking forward to working...
  2. B9: Big gameplay changes and lots of micro-adjustments

    Made a few changes to improve mobility inside each team's base and make both attacking and defending a bit more comfortable and dynamic. Mainly, I wanted to add a new connector near the intel room to help with rotations and flanking, so let's see...
  3. B6: Un-beautified but optimized

    It is with great pain in my heart that I say this, I have cut the amount of props and clutter around the middle area to help with framerates and decrease the amount of visual clutter. Hopefully I won't have to butcher the map like this again...