Great map
here comes my nitpicking
i kinda got the feeling, that the spawns are too far from the action and if the tele is down, i find myself running for ages
some parts of the plateaus in the starting sector are difficult to access, like, you have to use rocks as ramps... clip the rocks you use as ramp so the player can just walk up instead of trying to duckjump over this small obstacle
might have been clientside, but this door was always appearing shut to me, although i could go through (maybe you have 2 models there, but one isn´t bound to the func_door)
ok, this might sound stupid...
i just never used the exit down this stairway, because i didn´t see the stairway
i spawned, wondered why i´m staring at a wooden wall with no exit, turned around and took the other exit. make it more apperant that there is a way down, maybe some support-struckture, a railing, sth that breaks up the feeling that this is a wall and that there is actually a way
yeah, what is that?
these need better clipping or a redesign
as said, nitpicking
enjoyed the fan-party and the fantastic explosion

, keep it up