I guess I'll do the green thing too, like Tech did.
Booj: Awesome entry! I think we all know who's going to win.
Aly: You're very good at detailing! You seem especially prone to the alpine theme, and you do it very well. Your entry was a bit short though. I did enjoy the elevator.
Elementboi: I liked the starting room and the circular door and the tunnel leading to the tunnel of love, and I liked the boat. I thought the boat should have proper collisions, though, and the tunnel itself is kind of plain. The brushwork ballerinas were very nice, though!
Frozen: I liked the way your entry looked, if it was a bit short. The ending room was a surprise, but I thought you should have made the fall longer.
Godslayer: The boat was very well made, and I enjoyed the sounds! The area around the boat is kind of boring though, and it would have been better if there was stuff to see.
Omnomnick: I thought your entry was a little short, and the walls just felt kind of cluttered. I thought it looked good, but just a little off.
Prestige: I didn't pay much attention to the door at first, I was just running around in your starting room and looking at everything. Then I saw the glass at the bottom of the hot tub and I was like "Ooh, I wonder if I could break it!" And so I did. I didn't even realize the door was a fake until I respawned and tried to open it, thinking there was something behind that, too. I went down as soldier first, and found out I should have gone scout. Once I did, I got to the end. Took me a few tries though, but I had fun. You would have gotten my vote if it was a little more thought out.
Ritz: Very atmospheric! I didn't have any problems getting hit by the trains (until the end), and I found the ending room pretty fast. I'm pretty good at dodging trains, probably due to Mirror's Edge or something. I was on the edge of giving you my vote, but I didn't just because there wasn't a whole lot to see. Sorry. Looks like you'll get along without my vote, though.
Sergis: I thought it was short, but I saw your post. Very very intricate. Probably one of the most intricate things I've seen in the Source engine, next to the caverns in the unreleased version of Dear Esther. I can tell you put a lot of work into it. You definitely got my vote. Truly a magnificent hallway (by definition)!
Tyker: I had a ton of fun on your entry. Very creative. You actually inspired me to go play some more surf maps on CSS, heh. I tried going through it as a soldier, but I kept losing too much health by the time I got to the lone platform with a bunch of vertical ones trying to knock you off it. I couldn't make the rocket jump and survive. Oh well. I sent you my first playthrough, but here's a few other demos I took, as well:
http://dl.dropbox.com/u/4072938/Demos/tyker_af2_entry_quadruplejump_1_wastedmeerkat.dem
http://dl.dropbox.com/u/4072938/Demos/tyker_af2_entry_quadruplejump_2_wastedmeerkat.dem
WastedMeerkat: Stupid! Make it longer and weirder next time! Maybe then you'll get more votes!
Yacan1: Pretty well detailed, but a little short. Thought the doors that explode were funny and over the top
. Sorry about the fullbrightness of my map ruining your lighting; I didn't know it would do that. I would fix it if I were allowed, but I'm not sure I am. I thought there was a little too much empty space in the middle. If it were a little more fleshed out, you would have gotten my vote.