Transit - CTF with delayed capture
Located on closed subway station, teams try to steal nifty briefcases. But since it's underground fight, they have to deliver it to outside world!
Thus the new delayed capture mechanic commences :
Plans (aside from balancing):
Special thanks :
wiseguy - Counter used as visual capture progess cue
@4242 - Repacking (no, seriously, it refused to repack on my PC)
Located on closed subway station, teams try to steal nifty briefcases. But since it's underground fight, they have to deliver it to outside world!
Thus the new delayed capture mechanic commences :
- Instead of bringing their briefcase to yours, you return it to your Capture Point (that is located close to middle area, yet not that far away compared to original briefcase location)
- Here you have to defend intel in hands of any player for 20 seconds.
- Afterwards - secure cap as usual.
Plans (aside from balancing):
- Proper artpass somewhen
ETA - Nov 9 GMT Evening
wiseguy - Counter used as visual capture progess cue
@4242 - Repacking (no, seriously, it refused to repack on my PC)
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