A6 : Basicly A4
  • Reverted layout outside of mid to A4
  • Removed gimmick, replaced it with "you can pick up your flag to return it" aka how any other CTF gamemode in all other games work
  • You now cap flag at your own base, like a normal person
  • Windows from mid and minor OOB detailing from A5 and never released A5a
After like what, 6 full compiles I done it. Some things may be broken as I had to hand-mirror a lot of things, thanks Hammer for cooperation.

- Moved sewer area
- Added new "train" capture area
- Tried to make very clear where to go with a flag (tf_glow active at start of round and it seems to work as I intended it)
- Several sightline fixes
- Clipping fixes
- Old capture area was remade to "resupply" - only one team can go in, change class (that will teleport you back to your spawn by intel area, though), and pickup 1 large ammo/health.
- Fixed that largeass window on mid
A5 will be grand as hell.
Have this fix in meanwhile.

  • Fixed clipping/shadow issues
  • Half-blocked that one f-in sightline across entire mid.
  • Minor quality of life changes in some places to make movement more smooth/easier
  • Removed some of 'confusing' props to help new players
  • Moved spawndoors/spawnpoints and couple of signs to hint players towards capture area instead of intel itself.
Nerco'd (jk)
  • Layout changes to mid/capture area
    • Large glass from mid to capture point area to make transition seamless-er
    • One may climb on trains on middle now
    • Nobuild trains on mid
    • Increased small healthpack to large on top of trains
    • Moved shops around and made area less chokepointy
    • Added leg cover to add stand
  • More visual indication to where capture area is
  • More visual indication of capturing itself (slowly opening doors, slightly buggy as of right now)
  • Shadow/clipping fixes
  • Decreased time awarded on capture from 90s to 60s
  • Decreased respawn wave time from 12s to 10s
  • Brushwork detailing
  • Feedback from imp - fixed nodraws, lighting, sightlines
  • Sewer rework
  • Vent rework
  • @4242 - this guy repacked it for you. Only ~8MB now. Hf.
  • Fixed missing clipping
  • Fixed single prop having bad collision
  • Lightened up intel room
  • Sorry it's unREpacked, rushed for imp. -__-
  • Scrapped everything except mid and rebuilt
  • Added more health on not-rebuilt area
  • Added better visual cue (tf_glow) and made audio cue working properly (turned on less, not audible everywhere on map)