Transit A6

CTF with delayed capture

  1. Largest Update Ever?

    After like what, 6 full compiles I done it. Some things may be broken as I had to hand-mirror a lot of things, thanks Hammer for cooperation.

    - Moved sewer area
    - Added new "train" capture area
    - Tried to make very clear where to go with a flag (tf_glow active at start of round and it seems to work as I intended it)
    - Several sightline fixes
    - Clipping fixes
    - Old capture area was remade to "resupply" - only one team can go in, change class (that will teleport you back to your spawn by intel area, though), and pickup 1 large ammo/health.
    - Fixed that largeass window on mid
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