After like what, 6 full compiles I done it. Some things may be broken as I had to hand-mirror a lot of things, thanks Hammer for cooperation.
- Moved sewer area
- Added new "train" capture area
- Tried to make very clear where to go with a flag (tf_glow active at start of round and it seems to work as I intended it)
- Several sightline fixes
- Clipping fixes
- Old capture area was remade to "resupply" - only one team can go in, change class (that will teleport you back to your spawn by intel area, though), and pickup 1 large ammo/health.
- Fixed that largeass window on mid