Transit A6

CTF with delayed capture

  1. A4a - da fix before A5

    Nuke
    A5 will be grand as hell.
    Have this fix in meanwhile.

    • Fixed clipping/shadow issues
    • Half-blocked that one f-in sightline across entire mid.
    • Minor quality of life changes in some places to make movement more smooth/easier
    • Removed some of 'confusing' props to help new players
    • Moved spawndoors/spawnpoints and couple of signs to hint players towards capture area instead of intel itself.
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