VIP (VScript Gamemode) v6b
Vscript Implemented Project
This is the dev package for making maps for VIP VScript starring the Mobster.
Showcase maps: Breakout, Chutes
VIP Mechanics:
- To become the VIP you pick up a cane at your spawn.
- While reminiscent of the flags from Crasher and Carrier, the cane is technically NOT a flag.
- //todo
- //todo
Instructions:
- When updating, please delete the existing
tf/custom/vip_v*
folder. - Throw the
vip_v6
folder into yourtf/custom/
. - Configure your map like a normal A/D map.
- Make sure your CompilePal has "Pack" and "Repack" processes.
Your Pack process should have-includedir
for yourtf/custom/vip_v6
folder as seen below:
- Create a
logic_script
entity withEntity Script
set tovip/vip.nut
as seen below. You'll also need to name it for future outputs.
- To set the cane spawn location, you need to make an output to
logic_script
that specifies the name of an entity (e.g.info_target
) the cane will spawn at. In the example below the chosen name isvip_cane_1
, but it can be any name of any existing entity. Note: the symbol used is ` and not '
- To move the cane to a forward spawn or the next stage, fire the output above with the new entity as a target.
- License
- Credit is required. Permission to modify required.