VIP (VScript Gamemode)

VIP (VScript Gamemode) [Mobster] May 5th

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VIP (VScript Gamemode) [Mobster] May 5th

Vscript Implemented Project

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A work-in-progress VIP gamemode.

Meet the V.I.P.s​

Julius Bonetti (download) - a humble trader that happened to be a key supplier of Bombs for the BLU. While harmless himself, he's capable of boosting his teammates with speed, resistance or mini-crits. His RED counterpart is coming soon™ eventually.

The Mobster (download) - a 7-feet tall and 500-hp wide criminal involved in numerous street wars and bank robberies. Armed with a Tommy Gun, he leads the push and crushes his opponents.
He carries a money bag that, when deployed, provides healing and minor damage boosts and resistances for a short time.

Showcase maps: Breakout, Emergent

Instructions:
  1. When updating, please delete the existing tf/custom/vip_v* folder.
  2. Throw the vip_v7_julius (or _v7_mobster for the Mobster) folder into your tf/custom/.
  3. Configure your map like a normal A/D map.
  4. Make sure your CompilePal has "Pack" and "Repack" processes.
    Your Pack process should have -includedir for your tf/custom/vip_v7g folder as seen below:

    1707040732290.png
  5. Create a logic_script entity with Entity Script set to vip/vip.nut as seen below. You'll also need to name it for future outputs.
    1707041523737.png
  6. To set the cane spawn location, you need to make an output to logic_script that specifies the name of an entity (e.g. info_target) the cane will spawn at. In the example below the chosen name is vip_cane_1, but it can be any name of any existing entity. Note: the symbol used is ` and not '
    1707042424767.png
  7. To move the cane to a forward spawn or the next stage, fire the output above with the new entity as a target.
Licenses (Old Archive)
Credit is required. Permission to modify required.
Author
LizardOfOz
Downloads
2,708
Views
7,124
First release
Last update
Category
VScript

Resource team

More downloads from LizardOfOz

Latest updates

  1. [Mobster] May 5th

    .
  2. [Mobster] April 29th 2025

    The version of the Mobster from the Workshop. Note 1: Update yourbspmap_level_sounds.txt and yourbspmap_particles.txt while installing (yes, there's 2 files now) Note 2: It's always recommended to delete your old tf/custom/vip_mobster folder...
  3. [Mobster] April 27th

    Too busy to write a changelog, but trust me it's good.