Hi so I made a map and I need to change the path of textures on some of my brushes. Question is can I do that with anything similar to the "Replace..." function in edit tab?
Greetings kind reader,
I'm after a hand in two aspects of Arena Volcano. You will be credited for your help and maybe even help out with further work on the map if you wish :)
1. Lava Texture:
It's not secret my lava texture is very poor, but unfortunately it won't get much better if I were to...
In this guide, I'm going to show you how you can manipulate animated textures in Hammer itself, such as making them start and stop, making them jump to a specific frame, and altering their frame rate.
1 - Preparing the VMT file
VMT files need to have a specific Proxy attached to them so that...
I've been experimenting with using r_screenoverlay to display textures to specific players. So far I have found that no mater what texture you use, it stretched the texture to fill the screen, resulting in them looking warped.
What I'd like to know, is there any way to prevent this? For example...
A force field texture I made for my map. I had a very hard time finding anything like this so I thought I could share it. Fits well with space themed textures.
Comes in a 6 colours: blue, red, cyan, orange, yellow and green.
Also packed with a sample map where you can walk and check them out...
I got two model-texture based problems. One involving props, the other involving capture point hologram.
So, I know how to replace default textures in TF2 (this tutorial helped) yeah haven't actually tried it on a TF2 default model, but I have with a custom model and it worked.
But for my map...
I am using the frontline metal bunker textures, but have discovered that there is no texture for the roof, and I can't find a suitable texture. Just using the wall texture on the roof looks weird, but other textures look misplaced. Do you think I should slant the roof and use a wooden shingle...
This may be a very dump question, but I just got it while working with hammer. Does it matter which resolution I choose in the texture browser. I personally always use the 256x256, but does the textures are better in-game if I would use 512x512? Or is this just the size it's displayed in the...
Hello all,
I've tried to make a few maps but on each one I've had trouble refraining from doing art passes before the layout is proven.
This is mainly due to the fact that my usual orange/gray dev textures are painful to look at and don't distinguish landscape and structures very well.
I was...
I'm in desperate need of this specific model asset. It's an overhang in a desert market. My prices are very negotiable so please don't be shy to let me know if you're interested.
Includes:
Brick/brickwall004_fix
Brick/brickwall004c_fix
Brick/brickwall004d_fix
Brick/brickwall004e_fix
which are identical to their sans _fix counterparts but with less noisy bumpmaps taken from brick/brickwall002 in an attempt to reduce the visual clutter that the original textures cause.
Screenshots:
This pack is kept updated periodically.
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Update F3.2:
devtex/toolsnodraw_black
devtex/toolsnodraw_transparent (SEE NOTE!)
NOTE: nodraw_transparent LEAKS!!! Do not use it to seal a map! It's intended to be used so you can...
Beachhead - Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh), workshop
Pl_Beachhead
Pl_Beachhead is my first published TF2 (nevertheless, payload) level. I've made quite a few though I never got them to presentable quality. You can read me about me at...
Something that has always bothered me while making the base of my maps is the dev texture. I know that it's good to use while making the structure. It's easy to remove and add, but something has been bothering me so much i almost gave up my mapping entirely.
In many, many videos of mapping...
Award-winning! (Disclaimer: No officially recognized awards have been granted so far.)
Breathtaking! (Disclaimer: No breaths have been taken, legally speaking.)
Mind Boggling! (Disclaimer: There are no studies to back up this claim.)
This pack of 17 custom textures and 2 custom models is not...
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