texture

  1. Snus Fika

    Texturing a specific surface. How to?

    Something that has always bothered me while making the base of my maps is the dev texture. I know that it's good to use while making the structure. It's easy to remove and add, but something has been bothering me so much i almost gave up my mapping entirely. In many, many videos of mapping...
  2. Tumby

    Themed Wood Beams And Walls + Model 1.0.1

    Award-winning! (Disclaimer: No officially recognized awards have been granted so far.) Breathtaking! (Disclaimer: No breaths have been taken, legally speaking.) Mind Boggling! (Disclaimer: There are no studies to back up this claim.) This pack of 17 custom textures and 2 custom models is not...
  3. Crowbar

    [Tutorial] Skewing textures in Hammer

    Imagine you have a slope in your corridor, with a piece of wall going up, like this: What would you do for it to look prettier? Use a beam? Maybe. Use alt-right click feature to precisely rotate it and position it? Would rather work for beams, doesn't look as cool on the walls. But wait...
  4. Meebas

    [Texture] - Patchwork

    Edited in photoshop to be seamless! Includes RED & BLU variants.
  5. Z

    Texturing

    Anyone know how to stretch a texture? Say if I wanted one blood stain and not two halves of one
  6. Yabayabayaba

    Mayan Floors

    So I got the Mayan pack, and it doesn't come with floors, so I was wondering what everyone thought the best floor texture would be. The pictures in the Mayan pack use a cobble like the medievalcobblestone2 I am currently using. I however am not satisfied with it and am interested in the experts...
  7. Werewolf

    Is there a way to make an animated texture start at a specified point via in input?

    So I'm using an animated texture on a large func_brush that is disabled by default. When it's enabled it of course displays the animated texture on it, but the problem is that it often the texture is half way though the animation. What I want to know is if there is some way to force it to start...
  8. Crash

    imetal002b 2016-05-05

    imetal002b to go with imetal002 put in tf/materials
  9. Werewolf

    Help with textures for Propper created props

    I've just got propper working but I suspect I have missed something, or I've not set something up correctly. In short when I compile my models get the model files just fine, but not the textures for them. Instead Propper 'converts' the .vmt files for all the individual textures by swapping the...
  10. Gabriel378

    Displacement error

    Hi everyone , i am a new user, probably this is not the right place to write, so excuse me ... I'm making a pretty cool map, but when i compile it, this is the log...
  11. Co2medicCoder

    Texture looking streched/low quality

    Ive been working on my map the dev textures look ok and then i decided to start texturing to find that all the texture i applyed were all streched or low quality if anyone knows how to fix this all help is apprishiated thanks
  12. Jansteffen

    Can't get lights.rad to work

    Hello everyone, I just recently began mapping and so far it's been going pretty well, however I wanted to create a texture that acts as a light source, which after a quick google search I found an article in the developer wiki and various youtube tutorials showing how it is can be done via...
  13. EksCelle

    How to make a transparent texture easily w/ Photoshop

    A short(ish) tutorial on how to apply alpha channels to images and exporting them as textures with transparency. For use as overlays, sprays, etc. This tutorial assumes you have some knowledge of how to create and export custom textures to .vtf I'm using Photoshop CS3, but the layout is...