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every time i try to run my map i get an alert "error no map textures" and the game crashes what does that mean? i have textures all over my map and its telling me i have a problem.
I'm fairly new to Hammer (three days new, to be precise) but through online tutorials and just using it myself I have, at the very least, the basics down fairly well. However, in my first map that I intend on releasing to the public, I've finally noticed something that now bothers me to no end...
This pack contains:
Popcorn Ceiling (2 varieties)
Drywall (18 varieties)
I recommend scaling the popcorn ceiling to .15 instead of the default .25. It looks better that way.
Credits:
Thank you to Pdan4 for your help in the TF2Maps discord!
Used VTFEdit for file conversion.
This download contains most of the colors you can find here. One stud for every 16 hammer units. Studs should tile properly.
There are a LOT of colors in this pack, somewhere above 200. Names are also taken from the original, with exceptions to spelling. This also means that there's some dumb...
(I am completely new to this, and have absolutely no experience in map making whatsoever. Please disregard anything stupid I say.)
So, I made a block, chose a texture, and hit enter. The block did not get a new texture, it just went from a blue frame to yellow.
help
I am making my detail map for the High and Low contest, and am building a river out of displacements. There is a lot of fog, an the river is far down a canyon, so it isn't the focus of attention, and doesn't need extreme detail. However I cannot get the textures to meet up. The displacements are...
This pack adds the "tf" tag to all of TF2's material files that are missing it, as well as both "tf" and "dev" keywords to few dev textures.
To install it, place it in steamapps/common/Team Fortress 2/tf/custom
Prepare to be amazed by the huge swath of new props to play with!
I recently downloaded a huge pack of SFM assets from MaxofS2D's website. I eagerly crammed them into the custom folder and started examining all of them. There truly was an entire content pack's worth of props in there... but...
shows up fine in the texture browser and in-game, but not in hammer. Just shows up as a white screen. Any help?
It's not applied as an overlay, just a texture on one face of the brush.
I made this as a reference to a joke we were making while playtesting geegor's map cp_wastetreatment. Basically the server had gone down to 6v6, someone was making a joke about competitive callouts, so I just said "They're coming through squid taco!"
And now I made this sign because why not.
This question was originally for CS:GO mapping, but since it's still Valve and the exact same question I figured it would be fine for this site.
If I decompile a community map that has been accepted into the game, and take a texture (that is packed into the map) and use it in my maps, can my...
Hi there. I've been working on a map (https://tf2maps.net/threads/mine-cave.35345/) and apparently someone has mentioned that resources I've used from the Frontline pack are missing during play. Is it possible that I can include the textures in somehow? Thanks.
A faded version of sign066_large that I made for a map I never finished. No need to credit me if you use this, but I'd appreciate it if you did!
INSTALLATION INSTRUCTIONS:
Simply drop the "signs" folder into the 'materials' folder of your TF2.
I'm trying to import a texture into hammer, that I want to use as an overlay.
Note that the picture has no texture for the background, as it is intended as a logo to put at a wall. I also created a .tga file of this image to avoid any lose of quality.The texture itself is 512 by 512 pixels, so...
https://imgur.com/a/898Uc
koth_suijin
https://imgur.com/a/wWgkY
mine
two maps have not diffrent blend texture (nature/blendgroundtograss007)
however my maps blend texture no have grown grass
how to get grown grass on texture?
I'd like to up my texture creation game with bumpmaps and normalmaps. My problem is that while I know of these things, I'm rather foggy on what the difference between them is and which to use when.
Secondly, some form of tutorial on how to create both bump and normal maps would be appreciated...
Hello, folks.
The Frontline pack is quite a big one: over 800MB worth of data. But I noticed that a couple of textures aren't compressed and that some have an unecessary alpchannel and so I thought that I might be able to reduce the file size of the pack without any visual downside.
So I went...
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