Texture help

Discussion in 'Mapping Questions & Discussion' started by Peppridge Farms, Jun 11, 2017.

  1. Peppridge Farms

    Peppridge Farms L1: Registered

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    I am editing a map from mapmaker CanadianBill and in the map are several custom textures that ID him. In order to keep credit from getting stolen, I would like to keep these textures but if I attempt to recompile the map I get the message "System cannot find the file specified" ( http://prntscr.com/fik0lc ). Below is the link to a screenshot of the log, and the reason why I know it is the textures. I have also edited the .vmf in notepad++ so that hammer could ID them, but to no success.

    Error log : http://prntscr.com/fik1ai
     
  2. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    The error isn't from the textures. Also, please do not screenshot the compile because that makes it super annoying to copy/paste things.
    Brush 14626: num entities == MAX_MAP_ENTITIES
    What this means is that the map is apparently hitting the maximum number of entities allowed. (max is 2048)
    VBSP promptly stops doing anything and the non-existent .bsp file is given to VVIS.
    VVIS then spits out an error because it can't find any .bsp and then calls VRAD.
    VRAD can't find anything either and then calls the "copy file" command.
    Again, nothing to work with, and you finally get the error window, because this time it's a non-valve process doing the work.
     
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  3. Lampenpam

    aa Lampenpam

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    Getting above the entity limit is impressive. To avoid server from crashing you want your entity count to be much lower than 2048. for a 32 player server you probably want less than 1500 entities.

    When you are able to compile the map you can check how many you have in-game (since they might be more than in hammer) by typing report_entities into console.
     
  4. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Servers don't crash from the entitiy limit, they crash from the edicts limit, which is mostly the same, but still different. Hitting the entity limit will simply start deleting entities that have themselfes marked as "unimportant".