New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
Im trying to make koth map and this thing happend to me. My multiple trigger's have other texture in game.
Hammer:
My game:
Interesting thing is this only happens here. I made other room out of playable area and this seems to not happened there.
Everything is fine in this outside box:
I've been following this guide by seth on separating my custom content into a new folder that only Hammer++ reads. You're supposed to give hammer a different gameinfo.txt that has the new directories, as seen below:
However, when I launch hammer it only loads a set number of these folders. See...
Please help me,
i cant run my maps. Everytime i want to run, i get this message:
-------------------------------------------------------------------------------
Running command: cd "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin"...
Explanation on how I think the problem started through my file explorer, I attempted to rename a map file which opened a open with tab, I clicked back on my file explorer but it was already to late. Now map files wont compile correctly to the game hammer telling me "The command failed. Windows...
I've been using a lot of reflective textures on my map arena_crosstalk. After the final compile of B1, I noticed that the cubemaps are... slanted? In my B2 compiles, the cubemap rotation stays, and I've tried experiment after experiment trying to fix this annoying issue.
The checkerboard...
I got "failed reading message svc_ServerInfo from unknown." in the console before the demo for my map being playtested on the US server just crashed. It looks like there was some sort of error in the demo and it was cut short to 20 seconds, only having 2.4 mb of size. Does anyone have any idea...
Hi there, I've been tinkering with Hammer the past couple weeks and have been developing a test map which is basically a house disguised as nothing but a glorified cube. I downloaded community made props for the map to add more variety. I asked a friend if she could upload the map to her server...
Very new to mapmaking, was following UEAKCrash's tutorials. Got to the skybox part, and it seems to be leaking, even though theres no noticeable cracks. I double checked the numbers I put in for lighting and made sure there were no cracks and yet it still leaks. Anyone have a solution?
My other Koth maps work, but for some reason this one won't start. I never had this kind of problem before, I checked the properties and it looked fine, but when I compile it it won't start. No announcer, and no one can capture. Does anybody know the solution?
Hi, I'm working on a pretty sizeable hammer project and have run into a problem; I need a func_rotating to behave like in the attached demonstration but I can't get it to work, I know I could maybe use logic relays to make it switch but that would require a button and I'd like the movement to be...
I wanted to make a multistage payload map but when I tested the payload logic, which I copy and pasted from the gametype library from the ABS Mapping Resource pack, the round just ended after the very first point was captured. I tried messing with the In- and Outputs of the point and the...
So I went into the steam apps file and went to tf2 to find that no files were in the bin. If anyone knows what happened I would like to know how to fix it as I can not use hammer editor.
Hello, I am very new to mapping in TF2, and I am following UEAKCrash's videos, and I am using A Boojum Snark's Team Fortress 2 Mapping Resource Pack, if that provides context. I do know that I need to have the player spawn off of the ground, but for some reason whenever i load into the map I...
I have a new mapping concept which I think is pretty great, but I cant get much further into the development process until I fix this one issue. Hammer decided to be a dumb and not include vvis and vrad in the compile process. I am unsure on what is causing this. I looked at some other forums...
I started using Compile Pal because I needed to pack some custom assets into my map.
Whenever I do a fast compile the lighting seems to work just fine, but when I do a publish compile it's all fullbright despite having a light_environment and multiple regular lights.
Here's my compile log...
ive followed this tutorial on how to make other people see custom content in my map, all seems good and everything is green.
i put my map in the feedback discord for testing and i open the demo and all i hear is that it was not packed.
(sorry for anyone who had to deal with it)
is there...
Hi, I am a recent tf2 mapper and I have been having problems with the hammer editor being unable to find the skybox whenever I am compiling the map. Additionally it also is saying it can't find the surfaceprop rock/wood material for some things, I was wondering what that was about that. It also...
When making my KOTH map I accidentally created a second copy of red's half and it is now overlapping with the original half. This makes it incredibly hard to edit the map because the are 2 brushes when it seems like 1 brush. I want to know if there is anyway I can delete the overlapping...
So I've been developing a map for about 5 months now and I've recently completed the full layout, all the buildings, optimization. Naturally I'm excited about hopping in-game and seeing it all.
The problem is, well I don't really know exactly what the problem is. When I used to run the map...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble