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I'm fairly new to Hammer (three days new, to be precise) but through online tutorials and just using it myself I have, at the very least, the basics down fairly well. However, in my first map that I intend on releasing to the public, I've finally noticed something that now bothers me to no end...
Hello, as the title says, whenever I edit my maps in hammer editor and I get too close to the props they just disappear. I don't know what could cause this, it is a fairly new map and just has 2 stair props and a few brushes. I have compiled it once with cordon bounds enabled. here is the last...
Hi there everybody. I'm having an issue with my map that appears to be unresolved, as I'm unable to find any concrete solution to the problem. This thread is the most accurate information I have, and it is not enough to help me out. Basically what is happening is that in my map KOTH Tools, the...
Once I was finished editing my map last night I saved and went to bed. When I got home today, I decided I'd do some more editing and it turned out that my map wouldn't open... "BasePolyForPlane: no axis". I tried looking up what this fatal error meant, and apparently I had to edit some line of...
Is anyone having problems adding extra pictures to your submission in the workshop? Becuase I can't seem to upload any extra photos. I can add the file but when I click on upload it just keeps loading.
Hi,
So, today i reinstalled A Boojam Snarks Mapping Pack, aswell as Puddys Small Mapping Ressource Pack.
I reinstalled them because somethings werent working anymore for some reason.
I Opened Hammer and i got this message, Entitys like path_tracks, func_doors etc. are now replaced with...
Sorry if the title is unclear with the problem...
I went to load up a map I've been developing for a while, and when i did, nothing that I had previously worked on loaded up (It looked like I had clicked "New"). If I remember correctly, the last time i dealt with my map, I had properly...
so i'm using hammer and when i try to test my map un tf2 i get these warnings/errors (read only one if you want to and know what to do)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-3080.000000, 2056.000000, 20728.851563))
WARNING: BSP node with unbounded volume...
I'm new to mapping, and this is my first bug so it's probably a simple fix. Every time I try and change the vertex of something this weird invisible blue ufo box keeps stopping me. And it's ruining the flow of my novice map making.
It can only be selected in vertex tool, and by select I mean it...
As a new mapper, I am inexperienced, and don't know to deal with all problems given. This is probably a common problem, but my map will not update after compiling and running the map. I've ran the compile log through the interloper's, but no information about any leaks or other game breaking...
Hi
im making a Frontline themed Map, i want to use the unused Voicelines for Payload Race.
i made a Soundscript and placed them into the Scripts folder, they look like this:
"Announcer.RedB"
{
"volume" "1"
"pitch" "10,250"
"wave" "announcer_sound\announcer_plr_racegeneral11.wav"
}...
so i am having some trouble with making that work.
i have the door working no problem for both teams and pretty much everything except only 1. the blue spawnvisualizer , i have 2 of them close to each other , one for red team which works like i wanted and one for blue which works but blocks red...
So i don't know if i'm doing something(obviously i'm doing something wrong) but when i play tf2 i see grate doors and those sheet metal ones but when i spawn ex: a grate door and try func_door it becomes a little blue ball and the prop is gone. Help? (i'm very new to mapping i cant seem to find...
sometimes when I make a door (or in this case a crusher) it justs randomly just breaks and becomes a rotating door that also does not work.
What am i doing wrong?
Excuse me for making another thread asking almost the same thing but i didnt get more than 1 answears so far and i don't know what is causing the problem and i would like to fix it and obviously make the payload work properly.
i have some pictures showing what is the problem here.
i am sure...
I wanted to do a little bit of displacements to let a area in the skybox not look so weird but when I run the map its gone! Is Can be because of leaks but i don't know
Does somebody know whats wrong?
my water doesnt seem to work right. Because i can see water only when im swimming under it. I created water by creating big box with nodraw texture then i go to texture application tool and changed it to normal water_well.
i am almost done with a new version of cliffedge and i redone the skybox and stuff just to make it better and stuff. i finished it and i saw that i succeded in doing so. no more leaks on the map caused by a prop for example getting out from the map to the void so i decided lets redo the red...
I've been straying away from Custom Textures, models etc; because I have issues with packing them. I've tried CompilePal (CompilePalX too) but they don't seem to work or function properly. But now some models I've found would be super helpful in my maps but I can't add them without causing...
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