Unnamed Vbsp problem (Let's call it Brad)

Discussion in 'Mapping Questions & Discussion' started by Obsyden, Aug 10, 2018.

  1. Obsyden

    Obsyden L1: Registered

    Messages:
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    Positive Ratings:
    3
    So I've been developing a map for about 5 months now and I've recently completed the full layout, all the buildings, optimization. Naturally I'm excited about hopping in-game and seeing it all.

    The problem is, well I don't really know exactly what the problem is. When I used to run the map, sometimes I would get vis decompression overrun errors (even though my map is no bigger than upward), so I cordoned off to just one half of the map. This compiled properly, sort of. At least it ran, kind of. When I got in, parts of the map would go invisible at random; so yeah, not really a proper compile. When I removed the cordon and tried to recompile, it seemed like it worked. Then I went in-game to find that the map had not been changed at all, even though - according to Windows - the file had been modified. So then I though it was a problem with the compiler overwriting my .bsp file. So I deleted the .bsp file. Now I get the file not found error, because for some reason vbsp (Brad) has decided not to make a .bsp file.

    Here's the latest compile log:


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_northfield.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_northfield.vmf
    Patching WVT material: maps/mvm_northfield/nature/blendgroundtograss009_wvt_patch
    Patching WVT material: maps/mvm_northfield/nature/blendrockgroundwallsnow_wvt_patch
    Patching WVT material: maps/mvm_northfield/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 150 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_northfield.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (415077 bytes)
    Error Vertex File models/props_hydro\dumptruck.vvd checksum 1423233881 should be -321275284


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_northfield"

    Valve Software - vvis.exe (Aug 2 2018)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\mvm_northfield.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\mvm_northfield.bsp

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_northfield"

    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\mvm_northfield.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\mvm_northfield.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_northfield.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_northfield.bsp"

    Please help me get rid of Brad...
     
  2. Vel0city

    aa Vel0city func_fish

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    Error Vertex File models/props_hydro\dumptruck.vvd

    There's your problem. You have a prop with a messed up vertex file. Since it is a stock model, I would suggest you validate TF2's game cache via Steam with TF2 and Hammer closed, then place the prop again.
     
  3. Obsyden

    Obsyden L1: Registered

    Messages:
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    Positive Ratings:
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    Verified the integrity, 1 file was invalid and to be reacquired. When I recompiled, the same result, and the same vertex file error.

    P.S Could just one prop really screw VBSP completely?


    Edit: yes, apparently.

    I just disabled props and it seems to be compiling fine.

    God I hate Brad
     
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