help with packing assests

Discussion in 'Mapping Questions & Discussion' started by JLuka, Jan 6, 2019.

  1. JLuka

    JLuka L2: Junior Member

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    ive followed this tutorial on how to make other people see custom content in my map, all seems good and everything is green.
    i put my map in the feedback discord for testing and i open the demo and all i hear is that it was not packed.
    (sorry for anyone who had to deal with it)

    is there something im doing wrong, when i download and install the custom models i put them in the tf folder and let them automatically go to there folders, should i be putting everything into the custom folder?
     
  2. Wyvern

    aa Wyvern Certified TF2 Cartographer

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    Idolon did a tutorial centered around TF2 Instead of CS:GO. Each game has different folder in which they hold custom assets, and sometimes packing can get screwed up if you use the wrong folder to put the assets in.

    Use this tutorial, and see if it works:

    https://tf2maps.net/threads/vide-a-how-to.21661/
     
  3. nesman

    aa nesman oh god how did this get here

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    If you keep having issues with vide maybe try compilepal to see if its your version of vide bugging out. Compilepal auto searches and packs for you, at least in my experience
     
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  4. Wyvern

    aa Wyvern Certified TF2 Cartographer

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  5. JLuka

    JLuka L2: Junior Member

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    thanks, that other tutorial is what i did, ill try compile pal now.
    anyone know a way to test if your map is packed, i tried moving my tf folder somewhere else and launching but i cant
     
  6. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Using the console command sv_pure 2 before launching into your map will cause the engine to ignore all custom content not packed directly into the BSP. It's the easiest way to test how your map will look in the eyes of players who haven't downloaded any special content packs.
     
  7. JLuka

    JLuka L2: Junior Member

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    ive tried that a while ago but my game kept crashing, i think i loaded the map typed 'sv_pure 2' and then 'retry'
     
  8. JLuka

    JLuka L2: Junior Member

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    just tried the sv_pure 2 thing and did a changelevel and it crashed
     
  9. nesman

    aa nesman oh god how did this get here

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    Might be an issue with your map. Try saving a new copy of your map and try it again. I had that issue and somehow renaming a new file fixed it.
     
  10. obodobear

    obodobear L4: Comfortable Member

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    When you said you moved your tf folder did you mean the entire thing, or just the tf folder contents? Because if you move the whole folder the game won't launch
     
  11. JLuka

    JLuka L2: Junior Member

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    ok ill try it, thats just what a tutorial said
     
  12. Dead Plant

    Dead Plant L1: Registered

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    I used to have a the same problem. Try playing around with CompilePal settings- you should be compiling on Normal, and once you have that selected, press "Add" and find "Pack". Then you should be good to compile whatever you want.
     
  13. JLuka

    JLuka L2: Junior Member

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    ive done that, compile pal worked perfectly. my map had an ok play test with other folks
     
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