Map becomes fullbright on compile

Discussion in 'Mapping Questions & Discussion' started by CactusRobot, Apr 14, 2019.

  1. CactusRobot

    CactusRobot L1: Registered

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    I started using Compile Pal because I needed to pack some custom assets into my map.
    Whenever I do a fast compile the lighting seems to work just fine, but when I do a publish compile it's all fullbright despite having a light_environment and multiple regular lights.
    Here's my compile log:
    https://pastebin.com/VbfzVJiq
     
  2. Narpas

    aa Narpas Failing at Scaling

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    CompilePal's "Publish" option is intended for CS:GO, so it only compiles in HDR as CS:GO always uses HDR. This means that it won't compile LDR lighting. To fix this add -ldr or replace -hdr with -both in VRAD's compile options
     
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  3. CactusRobot

    CactusRobot L1: Registered

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    Does this still pack the custom assets?
     
  4. Narpas

    aa Narpas Failing at Scaling

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    Yes, VRAD has nothing to do with packing