I started using Compile Pal because I needed to pack some custom assets into my map. Whenever I do a fast compile the lighting seems to work just fine, but when I do a publish compile it's all fullbright despite having a light_environment and multiple regular lights. Here's my compile log: https://pastebin.com/VbfzVJiq
CompilePal's "Publish" option is intended for CS:GO, so it only compiles in HDR as CS:GO always uses HDR. This means that it won't compile LDR lighting. To fix this add -ldr or replace -hdr with -both in VRAD's compile options