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Vvis and Vrad not loading

Discussion in 'Mapping Questions & Discussion' started by Theisbest, Jul 5, 2019.

  1. Theisbest

    Theisbest L1: Registered

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    I have a new mapping concept which I think is pretty great, but I cant get much further into the development process until I fix this one issue. Hammer decided to be a dumb and not include vvis and vrad in the compile process. I am unsure on what is causing this. I looked at some other forums, and people have been saying its generally a problem with too little surfaces being func_detail, but I want to be sure before I alter every surface. Any and all assistance is more than welcome and greatly appreciated, thank you thank you thank you!!!

    Compile log:


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_bannack_version2.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    2 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_bannack_version2.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 800 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_bannack_version2.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (585874 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 1529 texinfos to 1267
    Reduced 10 texdatas to 10 (222 bytes to 222)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_bannack_version2.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    2 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_bannack_version2"

    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_bannack_version2"

    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_bannack_version2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_bannack_version2.bsp"
     
    Last edited: Jul 5, 2019
  2. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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  3. Theisbest

    Theisbest L1: Registered

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    Bless you. Tried the 86 visual and it stopped the vrad/vvis error. Can't thank you enough I would have been func_detailing every little thing like a dumbass.
     
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