payload

  1. KrazyZark

    Pl_oljato A2

    Pl_oljato is a hybrid payload map set in a coal mining and processing plant near an abandoned old mining town from the 1800's in the Navajo area
  2. Lupe #savetf2

    pl_factoryfarm_b1 0.5

    A map that pass around a small factory in the middle of the desert. The map still on beta so some parts of the map still missing some details. The things that still missing are: *3D skybox *some details in some enviroments *some cliping Im accpeting any suggestion to improve the map...
  3. Koye

    Cliff A0.5

    Throw a bomb off a cliff!
  4. F

    Snowdrop Stage 1 a6

    Stage 1 of Snowdrop, a Multi-Stage Payload map where Blu must fight their way up Red's Base deep in the freezing cold mountains of... New Mexico? Wherever it is, Blu thinks its important enough to send their best mercs out there to blow it up. Since this is a Multi-Stage map, the different...
  5. Seacat08

    Jellybean A2

    The mercs push the Payload through St.Johns NL
  6. Markus_McCloud

    PL Graffiti (Alpha)

    Markus_McCloud submitted a new resource: Graffiti (Alpha) - A small Tug-of-War Payload map about vats of paint. Read more about this resource...
  7. Markus_McCloud

    Graffiti (Alpha) Alpha 3a

    I came up with this map layout idea while bored as hell at work. The idea for the theming came about as one of ArraySeven's old discarded ideas: In my idea, I made it into a small Tug of War Payload map instead of a traditional one. And yeah, I know that choosing an unconventional gamemode...
  8. Zacco

    Twine (Stage 2) A5

    RED is hiding secrets beneath the ground north of the arctic circle, can BLU blow them up?
  9. Roboto

    [Split Payload] Ultrablitz a2

    lol
  10. Zacco

    Twine (Stage 1) a7

    RED is hiding secrets beneath the ground north of the arctic circle, can BLU blow them up?
  11. Scary-Jello

    pl_ionize a1

    Ionize is a 4 point payload map in which blu needs to destroy a vital uranium stockpile by going past bridges, freight elevators, and giant locked blast-doors with radioactive warnings on them. This was primarily a payload logic test map, and is my first functional payload map. (The white...
  12. Funny Monke man

    Rat hill a2

    pl night and smol, WIP..
  13. BiiigSip

    Pl_Canal 2

    A Tf2 Classic Version of my Most recent version of the Payload Map PL_Canal
  14. August101

    pl_zoned a6

    A payload map for the 2022 spookfest competition, featuring a payload that goes into the underworld itself.
  15. XEnderFaceX

    Teleport Red after CP1 Cap

    Hey, I want to make it so that any Red Member, who is still in the first Spawn, gets teleported to Spawn 2 after CP1 gets captured. But I dont know with what Trigger Command I can do this. Thanks in advance
  16. Roboto

    [PLR] Beachside a2a

    bruh
  17. Zacco

    Pumpkin Event a3

    The Reliable Excavation Demolitions company has grown the world largest pumpkin! In the middle of transport, Builders League United have hatched a plan to blow it up!
  18. XEnderFaceX

    Orbital Final

    Orbital is a Payload Map set on an Alien Investigation Site ====================================== Story: ==== BLU tries to blow up the Rocket built by RED, in attempt to stop their attempt of blowing up the UFO suspended above the RED Base, so that Team BLU can study the Aliens and maybe even...
  19. Chaos

    I'm tired of bugs.

    Ok, so I'm getting tired of blindly trying fix these myself. Maybe someone can help me out. Currently I have a couple of problems. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Every team spawn entity WON'T FREAKIN WORK. No clear reason why they're broken, but even with the...
  20. 14bit

    pl_14bit_mc22 A1

    A payload map made for MC22 with only 96 solids. I think it uses a custom egypt rock blend texture somewhere, but I didn't notice that until compilepal packed it in so who knows