payload

  1. NoobDancer100

    [SOLVED] Payload card stopping after first checkpoint

    I am working on a simple payload map, and when trying to setup the track, the payload reaches the first checkpoint, then stops. I have setup the control points properly (they each have a unique index), and I am properly switching points (I am calling SetControlPoint on the trigger_capture_zone)...
  2. VenomousViperKin

    Avalanche a2

    BLU team pushes the payload closer and closer to the mountain, making it explode which causes a huge avalanche to wipe out RED team's entire base!
  3. ThatGreenSpyGuy

    Alternate path for Payload breaking HUD?

    Recently getting back into mapping and messing with one feature, alternate paths. Essentially, on regular control point cap, payload cart's direction is overridden with an alternate path node, which diverts to a DIFFERENT checkpoint which later converges with the main path to the next. I got the...
  4. Asdf1308

    Medieval Payload Cart 1.0

    ==================================================================== A payload model for medieval mode (Red and blue painted bomb textures made by Robogineer) ====================================================================
  5. ArtZ

    Multi Stage Pasture s2a3

    Inspired by old multi-stage payload maps. In this second stage, BLU must capture the mill before pushing to take RED's silos and second spawn.
  6. xTrueWlol

    pl_farmland_event_a1 A3 - Purgatory Update

    pl_farmland_event is an Halloween map.
  7. Dessensce

    How'd i end the top of these rocks?

    Hello! im New to Hammer, and this is my First Attempt at Making a Map. And i dont know how i should End the top of these rocks?
  8. cryptid

    Payload Offshore rc1

    RED has taken over one of BLU's bases just offshore of New Mexico, and if BLU can't have it, no one can. Guide the bomb the carrier has dropped off up towards where BLU kept their secret plans and very discreetly blow them up before RED has the chance to take a gander. Credits: cryptid -...
  9. nesman

    Multi Stage Yucca s1a2

    We find ourselves at a remote mountain. Inside that mountain? Storage of some kind... Maybe a disposal method? Yucca nuclear storage is part of the final installment of the Laborde Nuclear series.
  10. sjalent

    Icicle 3

    About: A map I did as a bet to see if I'm able to make a decent map in 2 weeks. I made it in the given time window, but it lies upon the public if it's good or not. It's a first serious try at making a vanilla TF2 map (I did a lot of achievement_ maps and even more GMod and Portal maps). Lore...
  11. <2F F> | PJX

    Escort b1

    Escort is a payload map inspired by TFC's Hunted map, changed to fit TF2's Gameplay. First created from scratch before the Gigaleak and inspired by TF2's 2008 era of artstyle, Escort combines verticality, claustrophic - frantic fights and a grueling final area into one package. No Special...
  12. EmKnight

    pl_biodome

    A payload map I created, the first map project I ever worked on. I could never get it to work properly, so I'm putting it here since I've moved on to other ideas.
  13. Wixelt

    Payload Cart Spawn/Movement Issue

    I have been attempting to build a Payload map - one I started about a year ago but have recently come back to - and have run into a problem, namely that on running the map in-game, the Payload can only be pushed for a meter or two before stopping and tipping into the ground, where it vibrates...
  14. cryptid

    pl_offshore_a3 a3

    A payload map set on an oil rig offshore of new mexico
  15. isee

    iseepayload A1

    this map sucks lol
  16. bowacunga

    Powerhouse [TUG O' WAR] 2024-08-08

    CHANGES - Addressing the elephant in the room, the main change made was i stripped the map of its capture point centered objective in favor of a payload that each team needs to fight to push into the other's base. (based on tug of war prefab created by Ynders)...
  17. Sarexicus

    [VScript Prefab] Payload Control Point Finale rc1

    As seen on pl_odyssey! This prefab VMF and VScript file allows a Payload map to have a Control Point finale. Installation Instructions Copy the contents of prefab_pl_cp_last.vmf to your VMF. Change the index of the cp_final control point entity to one higher than your number of control points...
  18. coiom1

    Viva Las Gibus b1

    we said to build the warehouse in vegas! not gibus!
  19. Redkiller

    Old port a8

    Montreal Quebec Canada, is a well-known metropolis of the great North, known for its lively nightlife. During this night, RED has a cargo full of important supplies of gravel, which BLU wants to disrupt. The map has been abandonned, I give anyone my blessing if they want to build on top of this mess
  20. SuperTanker

    (LEGACY) Traintower B2

    My first map ever, so I don't have high hopes for how well this plays lol. Please comment any clipping issues, exploits, and problematic play spaces when found, it really, REALLY would help me. Preferably with coordinates if possible. This map uses custom assets from the Construction asset...