Silverline is an evolution of many, many maps in a long lineage dating back to the 1990s. (No, I'm not joking.) On its own though, Silverline manages to hold quite a striking place in the payload landscape, having a fascinating mix of rocky, treacherous terrain as well as close-quarters action...
Shatter is a map that, like the tagline suggests, will absolutely shatter your expectations. With its classic 4 checkpoint gameplay, it's absolutely pandemonious payload layout that could make even the simplest Upward or Badwater enjoyer shriek with joy from how similar, yet different it can be...
so... when a BLU player tries to push the cart in my map, nothing happens.
I am... at a loss. i've checked the checkpoint names, the logic entities, the in editor problem checker, map compiles properly, i've inserted a totally new train group, checked the checkpoint indices. and still, the cart...
cart not moving
game logic
help
help me
help me god
issue
payloadpayload cart
somebody please help me
the human mind was not designed to do these things
The year is 2024. The mapping world has been utterly infested by Payload maps, of varying degrees of quality. You have been tasked with eliminating (playing) a multitude of maps and decimating their ranks (achieving more map knowledge), however you may choose one of three tickets to select your...
Bombs bring the boom, but the R.A.M. will always cause a ruckus; steer her through the acid pit!
You know, you have to give it to RED; they've gotten smart enough to spread their devices out. A single bomb cart, heck, even multiple in the same area won't cut it. BLU's going to need their own...
Bombs bring the boom, but the R.A.M. will always cause a ruckus; steer her through the wastelands!
You know, you have to give it to RED; they've gotten smart enough to spread their devices out. A single bomb cart, heck, even multiple in the same area won't cut it. BLU's going to need their own...
Welcome to Back Base !
A community map to create for the purpose of offering the community yet another map.
I need feedback to start working on it again !
This is a re-release of the old version under development, and I wanted to offer the final version its own place on the workshop...
NEW AND EXCITING! It's PLR Melee Fort!
It's a midnight bombing run as the teams compete to push their bomb cart into the other team's courtyard, to blow up their opponent's secret base! Features realistic Titantrons for you and your team to walk out and be badass to! Win the round to open the...
A 4-cap Payload map.
Starts at a dry riverbed, goes through caves and a processing plant to reach the water reservoir and the hydroelectric dam where RED keeps a secret prototype.
A full length payload map set in a marble quarry, for the Stack the Deck contest, fulfilling the following cards (plus more!):
Gameplay-
Delay Mechanic (two of them!)
Functional Elevator (two of them!)
Two objectives within 1024hu (two of them!)
It will eventually have a non-deathpit hazard (or...
Winner of the Stack The Deck Major Contest #18
https://tf2maps.net/threads/major-contest-18-stack-the-deck-results.53127/
Uses Blade X64's Payload elevator logic
Red team has taken over a robot factory and are planning to use them to fight against BLU, as they try to blow up their almost...
A map a made a long time ago back in 2018, when i'd just make a map in full and never play test them
I recall the idea being Red has taken over Blu's base and plan to use the missiles to blow up the near by city. 5 CP Payload.
Not sure how it plays, but i enjoyed going back and looking at my...
Entry for the Stack the deck event.
Red is hiding on the steep slopes of this canyon. Hidden within is a secret rocket silo that Red plan to use to destroy the nearby rail bridge.
2 stage payload
Gameplay cards:
1. Map has at least 2 stages
2. At least 3 objectives in a single stage
3. At...
A redux of my old map https://tf2maps.net/downloads/siege_snowtown.9685/
Many thanks to Mr Burguers and gidi30 for their superior gamelogic and vscript support in helping me getting the gamemode redone. As such, the old player destruction-based prefab is unused, and gamemode is now more...
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