Blocked A9a
It's funny because there's lots of blocks and there's also routes that are blocked
A full length payload map set in a marble quarry, for the Stack the Deck contest, fulfilling the following cards (plus more!):
Gameplay-
Delay Mechanic (two of them!)
Functional Elevator (two of them!)
Two objectives within 1024hu (two of them!)
It will eventually have a non-deathpit hazard (or even two of them!) but I haven't implemented it yet
Eventually we'll have (at least) the following detailing cards-
Hero Prop
Non-US location
Notable Vista
Working with Pear for custom assets/ detailing
Modified Payload elevator prefab by Blade x64
The major gameplay goals for this map, besides fulfilling the contest cards, is implementing a LOT of verticality, as well as a number of dynamic routes that open/ close based on captures. There's some experimental stuff in here that we'll see if it works in testing.
!fb sightlines
Gameplay-
Delay Mechanic (two of them!)
Functional Elevator (two of them!)
Two objectives within 1024hu (two of them!)
It will eventually have a non-deathpit hazard (or even two of them!) but I haven't implemented it yet
Eventually we'll have (at least) the following detailing cards-
Hero Prop
Non-US location
Notable Vista
Working with Pear for custom assets/ detailing
Modified Payload elevator prefab by Blade x64
The major gameplay goals for this map, besides fulfilling the contest cards, is implementing a LOT of verticality, as well as a number of dynamic routes that open/ close based on captures. There's some experimental stuff in here that we'll see if it works in testing.
!fb sightlines