Blocked

Blocked A9a

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Blocked A9a

It's funny because there's lots of blocks and there's also routes that are blocked

A full length payload map set in a marble quarry, for the Stack the Deck contest, fulfilling the following cards (plus more!):

Gameplay-
Delay Mechanic (two of them!)
Functional Elevator (two of them!)
Two objectives within 1024hu (two of them!)
It will eventually have a non-deathpit hazard (or even two of them!) but I haven't implemented it yet

Eventually we'll have (at least) the following detailing cards-
Hero Prop
Non-US location
Notable Vista

Working with Pear for custom assets/ detailing
Modified Payload elevator prefab by Blade x64

The major gameplay goals for this map, besides fulfilling the contest cards, is implementing a LOT of verticality, as well as a number of dynamic routes that open/ close based on captures. There's some experimental stuff in here that we'll see if it works in testing.

!fb sightlines
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Author
Crash
Downloads
135
Views
619
First release
Last update
Category
Payload

More downloads from Crash

Latest updates

  1. A9a

    Fixed missing faces
  2. A9

    Changelog: Redid displacements on last to provide less cover for blu while pushing the cart into the final cap Added new upper area that the smaller elevator can lift you up to, overlooking the choke point going towards last (should benefit Blu...
  3. A8

    Changelog: Remade tower on last with a more usable second level on it, with some added cover. Also put it in an instance to make future changes easier. Added a lock on the elevator after the cart passes half way, finally! Finale explosion now...